Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Wand of Secrets uncommon DDHC-QftIS-01 Lost City DDHC-QftIS-01 Lost City Show
Notes:

Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Weapon of Warning uncommon DDHC-QftIS-01 Lost City DDHC-QftIS-01 Lost City Show
Notes:

Weapon (any weapon), uncommon (requires attunement)
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Wierd Gem uncommon FR-DC-BOUNTY-01: Beledor Bonechill FR-DC-BOUNTY-01: Beledor Bonechill Show
Notes:

Wondrous item, uncommon

This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

This strange gem is infused with the essence of a blessed water weird. If broken it will come to your aid though just for a limited time.