Adventure Logsheet
Race: Eladrin (MpMM) Ability Scores: Point Buy: STR 08 DEX 14 CON 15 INT 15 WIS 12 CHA 08 (a) Choose any +2; choose any other +1 (b) Choose three different +1 +1 CON, +2 INT Size: Medium Speed: 30 ft. Darkvision You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray Fey Ancestry You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Fey Step As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, your Fey Step gain an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race): Spring When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you. Keen Senses You have proficiency in the Perception skill. Trance You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. Languages: Common, Elvish Background: Feylost (WBtW) Skill Proficiencies: Deception, Survival Skill Swap: Deception, Survival ---> History, Religion Tool Proficiencies: One type of musical instrument Tool Proficiencie Swap: One type of musical instrument ---> Dragonchess Set Languages: One of your choice of Elvish, Gnomish, Goblin, or Sylvan Equipment: A musical instrument (Bagpipes), a set of traveler's clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp Feature: Feywild Connection Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild. Fey Mark You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined by rolling on the Fey Mark table. Flowers either bloom or wilt in your presence. You have a mood specific scent, like that of sweet nectar or rotting corpses. Aditional Feat: Tough Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Hit Dice: 1d8 Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Artificer level after 1st Proficiencies Armor: light armor, medium armor, shields Weapons: simple weapons, firearms Tools: thieves' tools, tinker's tools, one type of artisan's tools of your choice (Woodcarver's tools) Saving Throws: Constitution, Intelligence Skills: Choose 2 from Arcana, History, Investigation, Medicine, Nature, Perception, and Sleight of Hand. Starting Equipment You start with the following items, plus anything provided by your background. any two simple weapons of your choice (2x Hand Crossbow) a light crossbow and 20 bolts (a) studded leather armor or (b) scale mail thieves' tools and a dungeoneer's pack
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Sold 1x Light Crossbow +12,5 GP 2x Hand Crossbow +75 GP 20x Crossbow Bolts +0,5 GP 1x Scale Mail +25 GP Purchased 1x Shield -10 GP
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Common or Uncommon reward + 250 gp Kagonesti forest shroud + 20 downtime days Very Rare reward + 10,000 gp
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Sold: Scale Mail +25 GP Purchased: Robes -1 GP 60x Arrow -3 GP Arcane Crystal Amulet - 10 GP 5x Charcoal, Incense, and Herbs - 50 GP Pearl -100 GP 2x Holy Water (Flask) -50 GP 1x Ruby Dust -50 GP Half Plate Armor -750 GP 3x Potion of Greater Healing -300 GP Diamond -50 GP Diamond -300 GP 28x Spell Scroll LV 1 -2.100 GP Copied Spells: -1.400 GP Alarm, Burning Hands, Catapult, Cause Fear, Charm Person, Color Spray, Comprehend Languages, Distort Value, Earth Tremor, Expeditious Retreat, Fog Cloud, Frost Fingers, Grease, Ice Knife, Identify, Illusory Script, Jump, Longstrider, Magic Missile, Protection from Evil and Good, Ray of Sickness, Silent Image, Sleep, Snare, Tasha's Caustic Brew, Tasha's Hideous Laughter, Tenser's Floating Disk, Thunderwave
+1 Scroll of Revivify Xil Dahovnia’s Spellbook This leather-bound spellbook exudes a visible light-blue tinge, accented by moving and rotating arcane sigils around the cover when opened. Inside, ten thick pages of fickle, ancient vellum contain the following wizard spells: 1st level: disguise self, mage armor 2nd level: invisibility, phantasmal force 3rd level: major image, phantom steed
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Copied Spells: -100 GP From Xil Dahovnia’s Spellbook Disguise Self, Mage Armor Invisibility, Phantasmal Force
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VERY RARE These rewards cost 20 service hours each. You may select rewards in any order from this list. Manual of gainful exercise 30 downtime days
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Purchased Item: 9x Spell Scroll LV 2 -1.350 GP 3x Spell Scroll LV 3 -900 GP Hypnotic Pattern, Remove Curse, Slow Copied Spells LV 2: -900 GP Blindness/Deafness, Blur, Continual Flame, Enhance Ability, Enlarge/Reduce, Levitate, Rime's Binding Ice, Rope Trick, Scorching Ray
1x Potion of Greater Healing 1x Spellscroll of protection against fiends
1x spellscroll of fear, 1x potion of flying, 1x spellscroll of hold person, 1x potion of mindreading, 1x spellscroll of conjure minor elemental, 1x spellscroll of disepl magic, 1x spellscroll of magic mouth Snarlas Spellbook 1st level: Magic Missile, Shield, Thunderwave 2nd level: Mirror Image, Web 3rd level: Dispel Magic, Fear, Haste, Stinking Cloud Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts. Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon. Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
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Copied Spells: From Scrolls -450 GP Lv 3 Hypnotic Pattern, Remove Curse, Slow From From Xil Dahovnia’s Spellbook Lv 2 Major Image -100 GP Lv 3 Phantom Steed -150 GP From Snarlas Spellbook Lv 3 Dispel Magic, Fear, Haste, Stinking Cloud -600 PG
USED 1x Potion of Greater Healing GAINED 1x Potion of Animal Friendship, 1x Potion of Growth Story Award: Friend of the Rashemen You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did. Story Award: Durthan’s Curse You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. Lasharra's Travelling Spellbook 1st level: absorb elements, mage armor, magic missile, tenser’s floating disk, alarm 2nd level: mirror image, misty step, shatter 3rd level: counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut. 4th level: ice storm, stoneskin, greater invisibility 5th level: Bigby’s hand, cone of cold, rary’s telepathic bond 6th level: chain lightning, guards and wards
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Copied Spells: From Lasharra's Travelling Spellbook 2nd level: mirror image, misty step, shatter - 300 GP 3rd level: Counterspell, Fireball, Lightning Bolt, Water Breathing, Leomund’s tiny hut. - 750 GP
Story Award: Fangjaw Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Story Award: Rashemi Regards You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you. Azak Throm's Spellbook This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells: 1st level: absorb elements, mage armor, magic missile, shield, charm person 2nd level: shadow blade, Mind Spike, hold person, suggestion 3rd level: counterspell, fireball, lightning bolt, haste 4th level: polymorph, greater invisibility 5th level: telekinesis, synaptic static, hold monster, scrying 6th level: chain lightning
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COMMON OR UNCOMMON: Common or uncommon magic items cost 5 service hours each. You may select rewards in any order from this list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list. Staff of Adornment, Clockwork Amulet, + 750 gp
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Player: RaimundoO DCI: 6320847593 Character: Marinus Item: Arcane Grimoire +2 Found in: DDHC-KftGV- 05 - Tockworth's Clockworks https://www.adventurersleaguelog.com/users/33187/characters/106818/tradelogentries/1103212
1x Potion of Invulnerability, 1x Potion of Healing Story Awards Fangjaws Nobility (Requires that you are already a Fangjaws Citizen.) You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold. Rashemi Regard (If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.) You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you. Honorary Wychlaran (Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only ) You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit.
1x Scroll of Teleport, 1x Chime of Opening, 1x Potion of Superior Healing, 1x Potion of Watchfull Rest Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. Storry Award: Lifelong Friend Sir Vecken ist dankbar für Alles was ihr getan habt. Er schwört euch lebenslange Freundschaft und schickt euch immer wieder Kunde von seinen eigenen Abenteuern. Außerdem empfängt er euch herzlich wann auch immer es euch nach Waterdeep verschlagen sollte. Storry Award: Greenfast's Friends Die Bürger Greenfast's sind euch unendlich dankbar das ihr ihr Dorf von dem Kult befreit habt. Fortan seid ihr immer willkommen in dem verschlafenen Dorf. Falls ihr Young Fargo gerettet habt steht euch der Bulging Cauldron immer offen und Old Fargo empfängt euch mit Speis und Trank und einem Zimmer das nur für euch reserviert ist. Ihr könnt außerdem Young Fargo hier antreffen der langsam in die Fußstapfen seines alten Herren tritt und sein Kultistenleben hinter sich gelassen hat.
Spa Services -30 GP 1x Potion of Hill Giant Strength, 1x Spell Scroll of Clairvoyance, 3x Assassin’s blood.
6x Crossbow bolts +2 Beer -10 GP Fish - 10 GP
+1 Potion of Flying, +1 Scroll of Water Breathing, +1 Scroll of Water Walk
1x Spell Scroll of Detect Magic, 1x Spell Scroll of Stone Shape, 1x Potion of Healing, 1x Potion of Clairvoyance, 3x Dust of Disappearance, 1x Potion of Invisibility, 1x Elixir of Health, 1x Potion of Giant Strength (Hill) 1x Dried Heart The urn holds the dried heart of a mighty yuan-ti that radiates transmutation magic if detect magic is used on it. Any character who eats the entire thing gains the permanent ability to understand the speech of snakes and yuan-ti.
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Copied Spells from Prof. Alastor Jones's Spellbook Lv 2 Arcane Lock, Darkvision, Dragon's Breath, Flaming Sphere, Gentle Repose, Ray Of Enfeeblement, Warding Wind Lv 3 Bestow Curse, Clairvoyance, Magic Circle, Sending, Sleet Storm, Summon Shadowspawn, Summon Fey, Summon Undead, Protection from Energy, Tongues, Tiny Servant Lv 4 Dimension Door, Evard's Black Tentacles, Otiluke's Resilient Sphere, Polymorph, Banishment, Divination, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Stoneskin, Summon Aberration, Summon Construct, Watery Sphere Lv 5 Steel Wind Strike, Telekinesis, Teleportation Circle, Wall of Force, Animate Objects, Bigby's Hand, Cone of Cold, Conjure Elemental, Creation, Dawn, Far Step, Hold Monster, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Summon Dragon
1x Potion of Heroism, 1x Potion of Greater Healing, 1x Spell scroll of Revivify Story Award Qualith psi crystal retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.
Stonky Noptopper’s Spells o’ Plenty. Stonky’s fat little spellbook contains the following wizard spells: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing. Heroes’ Feast: A Cookbook. This richly illustrated book of recipes was written by a trio of culinary enthusiasts named Wyk Nenmael, Nojen Eptros, and Imrit Welachwe. Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work. The book teleports to a secret vault in Candlekeep after bestowing its charm on a creature.
Zikrans Spellbook 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force, conjure elemental 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop
1x Charm of Travelers Haven This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
1x Manual of Flesh Golems, 1x Spellscroll: Galder's Tower, 3x Potion of Healing, 1x Elixir of Health, 10x Energy Cells
1x A manual of Golems (Flesh) Folding boat, wings of flying, and a bag of tricks (tan) Trinkets: 11.950gp Spell scrolls: Animate Dead, Flock of Familiars, Greater Restoration, Galder's speedy Courier 1x Manual of Golems (Iron) Boots of Striding and Springing +3 Moonblade + Ring of Spellstoring + 3d6 Extra Force Damage
Story Award: Cold Sweat You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes). Story Award: Caught Ilfyr’s Eye Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future. 1x Ermyar’s Contract (Spell Scroll of Simulacrum) 1x Potion of Greater Healing
LVL 2 Artificer (2) Infuse Item Infusions Known: Mind Sharpener, Enhanced Defense, Enhanced Arcane Focus, Replicate Magic Item LVL 3 Artificer (3) Battle Smith Spells: Heroism, Shield Battle Ready Steel Defender The Right Tool for the Job LVL 1 Wizard (4) Arcane Recovery Cantrips: Chill Touch, Booming Blade, Mind Sliver Spells Known: Absorb Elements, Find Familiar, Feather Fall, Detect Magic False Life, Chromatic Orb LVL 2 Wizard (5) Arcane Tradition War Magic Arcane Deflection Tactical Wit Spells Known: Witchbolt, Unseen Servant LvL 5 Award: +1 Arcane Grimoire LVL 3 Wizard (6) Cantrip Formulas Spells Known: Web, Tasha's Mind Whip LVL 4 Wizard (7) Cantrips: Ability Score Improvement: +2 INT LVL 5 Wizard (8) Spells Known: Animate Dead, Antagonize LVL 6 Wizard (9) Power Surge Spells Known: Vampiric Touch, Fly LVL 7 Wizard (10) Spells Known: Greater Invisibility, Raulothim's Psychic Lance
Equiped Magic Item Tome of Clear Thought Ring of Spell Storing +2 Arcane Grimoire Common Magic Items Hat of Wizardry Staff of Adornment Clockwork Amulet Moon-Touched Longsword Enduring Spellbook Consumables 6x Potion of Greater Healing 1x Potion of Superior Healing 1x spellscroll of conjure minor elemental 1x spellscroll of disepl magic 1x Scroll of Revivify Special Blessing of protection Stored Magic Item Staff of Power, Manual of Gainful Exercise, , Mask of the Beast, Blackrazor, Ring of Protection, Armor of Vulnerability (Slashing), Boots of Striding and Springing, Wave, Gwa’thern Faln, Goggles of Night, Whelm, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Cloak of Displacement, Amulet of Health, +1 Arcane Grimoire Common Magic Items Candle of the Deep Consumables SCROLLS 1x spellscroll of fear, 1x spellscroll of hold person, , 1x spellscroll of magic mouth, , 1x Scroll of Teleport POTIONS 8x Potion of Healing, 1x potion of flying, 1x potion of mindreading, 1x Potion of Animal Friendship, 1x Potion of Growth, , 1x Potion of Watchfull Rest, 1x Potion of Invulnerability, OTHER 1x Spellscroll of protection against fiends, 1x Chime of Opening, Special Blessing of Protection