Adventure Logsheet
Name: Marinus Race: Plasmoid (AAG) Point Buy: STR: 08 DEX: 14 CON: 15 INT: 08 WIS: 12 CHA: 14 Ability Score Increase: +1 CON +2 CHA Hold Breath Natural Resilience Shape Self Languages: Common, Primordial Background: Far Traveler Skill Proficiencies: Insight, Perception Tool Proficiencies: One type of gaming set Proficiencie Swap: One type of gaming set ---> TBA Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp Feature: All Eyes on You Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. Background Feat: Magic Initiate: Sorcerer Shocking Grasp Shape Water Shield Class Fighter Hit Dice: 1d10 Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st Proficiencies Armor: light armor, medium armor, heavy armor, shields Weapons: simple weapons, martial weapons Tools: none Saving Throws: Strength, Constitution Skills: Acrobatics, Intimidation Starting Equipment You start with the following items, plus anything provided by your background. Weapon Mastery - Greatsword, Halbert (a) chain mail (b) two martial weapons 2x Greatsword (a) a light crossbow and 20 bolts (b) Explorer's pack
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Sold Greatsword +25 GP Chain Mail +37,5 Light crossbow and 20 bolts +13 GP
Adventure Logsheet
+1x Potion of cold resistence Bought Mead -10 GP Clothing, cold weather -10 GP Story Award: Charm of Singing Gir The characters earn this story award if they persuade Singing Gir to aid them. Story Award: Charm of Lor the Timid The characters earn this story award if they persuade Lor the Timid to aid them Story Award: Charm of Sappa Ever-Watching The characters earn this story award if they persuade Sappa Ever-Watching to aid them.
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Player: RaimundoO DCI: 6320847593 Character: Vorona Item: Rod of the Pact Keeper +2 https://www.adventurersleaguelog.com/users/33187/characters/81477/tradelogentries/1084084
Lost bet with player -11GP +1 Spell Scroll of Speak with Animals +1 Potion of Healing
Adventure Logsheet
1x Dust of Disappearance, 1x Potion of Healing, 1x Spell Scroll of Magic Weapon, 1x Potion of Hill Giant Strength, 1xAlchemist's Fire
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Player: RaimundoO DCI: 6320847593 Character: Llanfair Pwllgwyngyll Item: Gwa’thern Faln Found in: DDHC-MORD-01 Riddle of the Raven Queen Part Two – Phorkyryl Outpost https://www.adventurersleaguelog.com/users/33187/characters/107509/tradelogentries/1103213
Adventure Logsheet
1x Potion of Greater Healing 1x Spellscroll of protection against fiends
1x spellscroll of fear, 1x potion of flying, 1x spellscroll of hold person, 1x potion of mindreading, 1x spellscroll of conjure minor elemental, 1x spellscroll of disepl magic, 1x spellscroll of magic mouth Snarlas Spellbook 1st level: Magic Missile, Shield, Thunderwave 2nd level: Mirror Image, Web 3rd level: Dispel Magic, Fear, Haste, Stinking Cloud Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts. Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2 Bless, 1 Greater restoration, 2 Windwalk, 1 Planar Ally), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon. Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
Mysterious Equation You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. Story Award - True Name Terror Characters who learn the true names of powerful Fiends are marked for death by those Fiends, which send powerful underlings to slay the characters. Story Award - Trials and Tribulations The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel. 1x Potion of Greater Healing
Adventure Logsheet
1 LvL Warlock (2) Eldritch Invocations Pact Magic Eldritch Invocation - Pact of the Blade 2 LvL Warlock (3) Magical Cunning Eldritch Invocation - Pact of the Blade, Agonizing Blast 3 LvL Warlock (4) The Fathomless Expanded Spell List Tentacle of the Deeps Gift of the Sea 2 LvL Fighter (5) Action Surge Tactical Mind LV 5 Item: Bag of Holding 4 LvL Warlock (6) 4th Lv ASI +2 CHA 5 LvL Warlock (7) Lance of Lethargy 6 LvL Warlock (8) Agonizing Blast > Thirsting Blade Oceanic Soul Guardian Coil
Equiped Magic Item Mithral Plate Armor Rod of the Pact Keeper +2 Bag of Holding Common Magic Items Consumables Stored Magic Item , Sentinel Shield, Robe of Useful Items, Lantern of Revealing, Common Magic Items Consumables Potion of cold resistence