Show Log Entry

Adventure Title
Charakter Creation
Session
Date Played
2023-10-26 10:47:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
Raimundo_O
DM DCI Number
6320847593
Notes
**Name:** Marinus _______________________________________________________________________________________________________________________ **Race:** Plasmoid (AAG) **Point Buy:** STR: 08 DEX: 14 CON: 15 INT: 08 WIS: 12 CHA: 14 **Ability Score Increase:** +1 CON +2 CHA **Hold Breath** **Natural Resilience** **Shape Self** **Languages:** Common, Primordial _______________________________________________________________________________________________________________________ **Background:** Far Traveler **Skill Proficiencies:** Insight, Perception **Tool Proficiencies:** One type of gaming set **Proficiencie Swap:** One type of gaming set ---> TBA **Equipment:** One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp **Feature:** All Eyes on You Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. **Background Feat:** Magic Initiate: Sorcerer Shocking Grasp Shape Water Shield _______________________________________________________________________________________________________________________ **Class** Fighter Hit Dice: 1d10 Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st Proficiencies Armor: light armor, medium armor, heavy armor, shields Weapons: simple weapons, martial weapons Tools: none Saving Throws: Strength, Constitution Skills: **Acrobatics, Intimidation** Starting Equipment You start with the following items, plus anything provided by your background. Weapon Mastery - Greatsword, Halbert (a) chain mail (b) two martial weapons **2x Greatsword** (a) a light crossbow and 20 bolts (b) Explorer's pack