Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
The Night Queen's Eyes
uncommon
CCC-DES01-02 A Sanity Never Questioned
Show
Notes:
Once belonging to an
archfey known as the
Night Queen, these
obsidian gemstones fit
over the eyes, and you
perceive others’ faces as
sinister countenances.
This item functions as
goggles of night (see the
Dungeon Master’s Guide).
Shield of the Salty Griffon +1
uncommon
CCC-TRI-19 Dead Men’s Tales
Show
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal AC bonus.
The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster.
This item can be found in the Dungeon Master’s Guide.
Boots of Striding and Springing
uncommon
WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost
Show
Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Fluff. These shoes look more like two mismatched socks, one is blue and made of several strange patterns in some places we can recognize dragons and mimics as well as some kind of strange dice with too many faces while the other one is orange, on the other hand; it gives off a very strong smell, which doesn't seem to want to leave
Hay of Vermin
common
WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost
Show
Robe of Summer
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
This elegant garment is made from fine cloth in hues of red, orange, and gold. While you wear the robe, you have resistance to cold damage. In addition, you are comfortable as if the temperature were that of a balmy day, so you suffer no ill effects from the weather's temperature extremes.
Horn of Silence
common
DDEP10-00 The Great Knucklehead Rally
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Mariner's armor
uncommon
DDEP10-00 The Great Knucklehead Rally
Show
Notes:
Armor (any), uncommon
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
This armor can be padded, leather, studded leather, hide, chain shirt, scale mail, ring mail, or chain mail. (Choix du joueur)
Rope of climbing
uncommon
DDEP10-00 The Great Knucklehead Rally
Show
Notes:
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Deck of Illusion
uncommon
CCC-GAD02-01-The Monster Within
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
The Night Queen's Eyes | uncommon | CCC-DES01-02 A Sanity Never Questioned | Show | |||
Notes:
Once belonging to an |
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Shield of the Salty Griffon +1 | uncommon | CCC-TRI-19 Dead Men’s Tales | Show | |||
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster. This item can be found in the Dungeon Master’s Guide. |
||||||
Boots of Striding and Springing | uncommon | WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost | Show | |||
Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. Fluff. These shoes look more like two mismatched socks, one is blue and made of several strange patterns in some places we can recognize dragons and mimics as well as some kind of strange dice with too many faces while the other one is orange, on the other hand; it gives off a very strong smell, which doesn't seem to want to leave |
||||||
Hay of Vermin | common | WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost | Show | |||
Robe of Summer | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
Horn of Silence | common | DDEP10-00 The Great Knucklehead Rally | Show | |||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
||||||
Mariner's armor | uncommon | DDEP10-00 The Great Knucklehead Rally | Show | |||
Notes:
Armor (any), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This armor can be padded, leather, studded leather, hide, chain shirt, scale mail, ring mail, or chain mail. (Choix du joueur) |
||||||
Rope of climbing | uncommon | DDEP10-00 The Great Knucklehead Rally | Show | |||
Notes:
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. |
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Deck of Illusion | uncommon | CCC-GAD02-01-The Monster Within | Show |