Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Pearl of Power uncommon DDAL07-05 Whispers in the Dark Show
Notes:

Objet merveilleux, peu commun (nécessite un lien par un lanceur de sorts)
Tant que cette perle est sur vous, vous pouvez utiliser une action pour prononcer son mot de commande et récupérer un emplacement de sort dépensé. Si l'emplacement de sort était de niveau 4 ou supérieur, le nouvel emplacement est de niveau 3. Une fois que vous avez utilisé la perle, elle ne peut plus être utilisée de nouveau jusqu'au prochain lever du soleil.

Scale mail+1 rare Trade Log Show
Notes:

You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer

ring of protection common Trade Log Show
Notes:

OM de faction

Nereid Shawl uncommon DDAL09-03 Hungry Shadows Show
Notes:

The last vestige of a dying
nereid, this delicate,
white shawl made of
shimmering seafoam is
weightless when worn.
When underwater, you
always know which
direction the surface lies.
This item functions as a
cloak of the manta ray
(see the Dungeon Master’s
Guide).

Wand of Lightning Bolts rare DDEP07-02 Drums of the Dead Show
Notes:

This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end.

Ring of Evasion rare DDEP07-02 Drums of the Dead Show
Notes:

Ring, rare (requires attunement) This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves.

Staff of the Woodlands rare Trade Log Show
Notes:

Requires Attunement by a Druid

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you have a +2 bonus to spell Attack rolls.

The staff has 10 Charges for the following Properties. It regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff.

Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal Friendship (1 charge), Awaken (5 charges), Barkskin (2 charges), locate animals or Plants (2 charges), Speak with Animals (1 charge), speak with Plants (3 charges), or Wall of Thorns (6 charges).

You can also use an action to cast the Pass without Trace spell from the staff without using any Charges.

Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Rope of Entanglement rare DDAL07-07 Rotting Roots Show
Notes:

Wondrous Item, rare
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

Ghost step tatoo very_rare Trade Log Show
Staff of the woodland common DDAL07-08 Putting theDead to Rest Show
Notes:

Cet objet a été méticuleusement taillé et entretenu de telle manière qu'il semble être une version plus petite de l'un des immenses arbres de la jungle de Chult. Le créateur du bâton est même allé jusqu'à créer un petit diaporama de ce qui ressemble à un petit village dans la partie supérieure des branches du bâton, avec de minuscules ponts à cordes reliant de minuscules maisons en paille.

Weapon (quarterstaff), rare (requires attunement by a druid)

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches— complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff

Unlocked Magic Items