Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Pearl of Power
uncommon
DDAL07-05 Whispers in the Dark
Show
Notes:
Objet merveilleux, peu commun (nécessite un lien par un lanceur de sorts)
Tant que cette perle est sur vous, vous pouvez utiliser une action pour prononcer son mot de commande et récupérer un emplacement de sort dépensé. Si l'emplacement de sort était de niveau 4 ou supérieur, le nouvel emplacement est de niveau 3. Une fois que vous avez utilisé la perle, elle ne peut plus être utilisée de nouveau jusqu'au prochain lever du soleil.
Scale mail+1
rare
Trade Log
Show
Notes:
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer
ring of protection
common
Trade Log
Show
Notes:
OM de faction
Nereid Shawl
uncommon
DDAL09-03 Hungry Shadows
Show
Notes:
The last vestige of a dying
nereid, this delicate,
white shawl made of
shimmering seafoam is
weightless when worn.
When underwater, you
always know which
direction the surface lies.
This item functions as a
cloak of the manta ray
(see the Dungeon Master’s
Guide).
Wand of Lightning Bolts
rare
DDEP07-02 Drums of the Dead
Show
Notes:
This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end.
Ring of Evasion
rare
DDEP07-02 Drums of the Dead
Show
Notes:
Ring, rare (requires attunement) This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves.
Staff of the Woodlands
rare
Trade Log
Show
Notes:
Requires Attunement by a Druid
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you have a +2 bonus to spell Attack rolls.
The staff has 10 Charges for the following Properties. It regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff.
Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal Friendship (1 charge), Awaken (5 charges), Barkskin (2 charges), locate animals or Plants (2 charges), Speak with Animals (1 charge), speak with Plants (3 charges), or Wall of Thorns (6 charges).
You can also use an action to cast the Pass without Trace spell from the staff without using any Charges.
Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Rope of Entanglement
rare
DDAL07-07 Rotting Roots
Show
Notes:
Wondrous Item, rare
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
Ghost step tatoo
very_rare
Trade Log
Show
Staff of the woodland
common
DDAL07-08 Putting theDead to Rest
Show
Notes:
Cet objet a été méticuleusement taillé et entretenu de telle manière qu'il semble être une version plus petite de l'un des immenses arbres de la jungle de Chult. Le créateur du bâton est même allé jusqu'à créer un petit diaporama de ce qui ressemble à un petit village dans la partie supérieure des branches du bâton, avec de minuscules ponts à cordes reliant de minuscules maisons en paille.
Weapon (quarterstaff), rare (requires attunement by a druid)
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches— complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pearl of Power | uncommon | DDAL07-05 Whispers in the Dark | Show | |||
Notes:
Objet merveilleux, peu commun (nécessite un lien par un lanceur de sorts) |
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Scale mail+1 | rare | Trade Log | Show | |||
Notes:
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. |
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ring of protection | common | Trade Log | Show | |||
Notes:
OM de faction |
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Nereid Shawl | uncommon | DDAL09-03 Hungry Shadows | Show | |||
Notes:
The last vestige of a dying |
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Wand of Lightning Bolts | rare | DDEP07-02 Drums of the Dead | Show | |||
Notes:
This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end. |
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Ring of Evasion | rare | DDEP07-02 Drums of the Dead | Show | |||
Notes:
Ring, rare (requires attunement) This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves. |
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Staff of the Woodlands | rare | Trade Log | Show | |||
Notes:
Requires Attunement by a Druid This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you have a +2 bonus to spell Attack rolls. The staff has 10 Charges for the following Properties. It regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff. Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal Friendship (1 charge), Awaken (5 charges), Barkskin (2 charges), locate animals or Plants (2 charges), Speak with Animals (1 charge), speak with Plants (3 charges), or Wall of Thorns (6 charges). You can also use an action to cast the Pass without Trace spell from the staff without using any Charges. Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
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Rope of Entanglement | rare | DDAL07-07 Rotting Roots | Show | |||
Notes:
Wondrous Item, rare |
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Ghost step tatoo | very_rare | Trade Log | Show | |||
Staff of the woodland | common | DDAL07-08 Putting theDead to Rest | Show | |||
Notes:
Cet objet a été méticuleusement taillé et entretenu de telle manière qu'il semble être une version plus petite de l'un des immenses arbres de la jungle de Chult. Le créateur du bâton est même allé jusqu'à créer un petit diaporama de ce qui ressemble à un petit village dans la partie supérieure des branches du bâton, avec de minuscules ponts à cordes reliant de minuscules maisons en paille. Weapon (quarterstaff), rare (requires attunement by a druid) This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches— complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff |