Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Mariner's armor
common
DDAL09-02 Stopped at the Gate
Show
Notes:
Constructed of flat, smooth,
and overlapping river
stones, this set of scale mail
is surprisingly light and
mobile. While wearing the
armor, you need half the
water normally required to
stave off exhaustion. This
item functions as mariner’s
armor (scale mail) (see the
Dungeon Master’s Guide).
Quiver of the Centaurs
common
Finglebruggle Phantomball
Show
Notes:
Crafted from the black,
chitinous hide of a giant
spider with goldleaf
etchings of centaur
warriors, the quiver gives
you advantage on social
interaction checks to
improve the attitude of
centaurs. This item
functions as a quiver of
Ehlonna (see the Dungeon
Master’s Guide).
VAULT OF THE EFREETI (PORTABLE HOLE)
common
CCC-ODFC-0202 Palace of the Efreeti
Show
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.
It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
Bracers of Archery
uncommon
Trade Log
Show
Notes:
En portant ces brassards, vous maîtrisez l'arc long et l'arc court, et vous gagnez un bonus de +2 aux jets de dégâts sur les attaques à distance effectuées avec de telles armes. Cet objet se trouve dans le guide du maître du donjon. Ces brassards sont volumineux avec des hexagones qui ne correspondent à aucun style racial ou familial courant. De plus, les hexagones deviennent bleus sous le froid ou une orange chaude en chaleur. Le porteur ne subit aucun dommage à des températures aussi froides que -20 ° F ou aussi chaudes que 120 ° F.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Mariner's armor | common | DDAL09-02 Stopped at the Gate | Show | |||
Notes:
Constructed of flat, smooth, |
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Quiver of the Centaurs | common | Finglebruggle Phantomball | Show | |||
Notes:
Crafted from the black, |
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VAULT OF THE EFREETI (PORTABLE HOLE) | common | CCC-ODFC-0202 Palace of the Efreeti | Show | |||
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. |
||||||
Bracers of Archery | uncommon | Trade Log | Show | |||
Notes:
En portant ces brassards, vous maîtrisez l'arc long et l'arc court, et vous gagnez un bonus de +2 aux jets de dégâts sur les attaques à distance effectuées avec de telles armes. Cet objet se trouve dans le guide du maître du donjon. Ces brassards sont volumineux avec des hexagones qui ne correspondent à aucun style racial ou familial courant. De plus, les hexagones deviennent bleus sous le froid ou une orange chaude en chaleur. Le porteur ne subit aucun dommage à des températures aussi froides que -20 ° F ou aussi chaudes que 120 ° F. |