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Adventure Title
CCC-ODFC-0202 Palace of the Efreeti
Session
Date Played
2022-05-15 19:00:00 UTC
Levels Gained
1
GP +/-
614.66
Downtime +/-
7.0
Location Played
Discord
DM Name
Christian K.
DM DCI Number
9319625128
Notes
-20 GP für Schifffahrt **Found Consumables:** Potion of Fire Resistance, Potion of Heroism, **Story Awards:** To Wear the Cloak By capturing one of the Reborn Flame cult members for questioning, and silencing the rest of them, you have once again proved your competence and resourcefulness to Senior Cloak Rastol Shan. You gain one additional rank in the Brotherhood of Cloaks. Favor of House Peytir By redeeming Ardet Peytir, you have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage. **Soul Trinkets Gained:** Red Dragon Wyrmling x3 Fire Cultist x2 **Soul Trinkets used:** Red Dragon Wyrmling x1 Cloak Ranks: +1 Abenteuer + 1 Reward **Soul Trinkets taken to next Adventure** Red Dragon Wyrmling x2 Fire Cultist x2 # Level UP Rugue 10 ASI: Sharpshooter

Magic Items

Name Rarity Location Table Result Counts?
Vault of the Efreeti (Portable Hole) Rare false
Vault of the Efreeti (Portable Hole) Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened. This item is found on Magic Item Table D in the Dungeon Master’s Guide. This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.