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Adventure Title
CCC-ARCANA 02 Seclusion
CCC-ARCANA 02 Seclusion
Session
1
1
Date Played
2022-03-20 13:30:00 UTC
2022-03-20 13:30:00 UTC
Levels Gained
1
1
GP +/-
33.66
33.66
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
Klaus K.
Klaus K.
DM DCI Number
4320812635
4320812635
Notes
Used: Potion of healing x2 Found: Spell scroll of Healing Spirit, Potion of Poison Resistance Spell scroll of Healing Spirit Spell scroll, uncommon On one side of this scroll, you will find what appears to be a mixture of reminders and other notes written in elegant but shaky script. A bulk of the writing seems to be either a shopping list or a list of ingredients. This spell scroll appears to have been used as scratch paper. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. # Level UP Rogue 5 Special Features: Uncanny Dodge, Sneak Attack 3D6
Used: Potion of healing x2 Found: Spell scroll of Healing Spirit, Potion of Poison Resistance Spell scroll of Healing Spirit Spell scroll, uncommon On one side of this scroll, you will find what appears to be a mixture of reminders and other notes written in elegant but shaky script. A bulk of the writing seems to be either a shopping list or a list of ingredients. This spell scroll appears to have been used as scratch paper. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. # Level UP Rogue 5 Special Features: Uncanny Dodge, Sneak Attack 3D6
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Oyang’s Kettle (Decanter of Endless Water) | Common | false | |||
Oyang’s Kettle (Decanter of Endless Water) Wondrous Item, uncommon This Decanter takes the form of an earthen-colored Ceramic Kettle. The Kettle has a wicker handle and is decorated with the various flora and fauna of the Cormanthor Forest. Especially prominent are designs of falcons, deer and a bear. Any water produced from this kettle smells faintly of Lemon Ginger and Pandan. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. "Fountain" produces 5 gallons of water. "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. |