Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Quiver of Ehlonna uncommon CCC-GHCBK1-01 Into the Border Kingdoms Show
Notes:

Wondrous item, uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Moon-Touched Sword (Longsword) common CCC-GHCBK1-01 Into the Border Kingdoms Show
Notes:

Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Stone of Good Luck (Luckstone) uncommon DDAL00-02 Lost Tales of Myth Drannor Show
Notes:

Stone of Good Luck (Luckstone)
Wondrous Item, uncommon (requires attunement)

While this stone is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. This item can be found in the Dungeon Master’s Guide.

Arcane Grimoire +1 uncommon 5th level AL award Catching up Show
Notes:

While you are holding this leather-bound book, you can use it as a Spellcasting focus for your Wizard Spells, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Wizard Spells.

You can use this book as a Spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Bracers of defense rare DDAL00-02 Lost Tales of Myth Drannor Show
Notes:

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.

Greatsword of wounding rare DDEX2-15 Black Heart of Vengeance Show
Notes:

Greatsword of Wounding

Weapon (greatsword), rare (requires attunement)

Hit Points lost to this weapon’s damage can be regained only through a short or Long Rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an Attack using this Magic Weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

This sword’s blade is serrated along the back edge with a single, deep fuller running the length of its blade, bifurcating the point. The sharkskin-wrapped hilt ends in a pommel fashioned of a large, unfinished gemstone. This sword, however, has a tragic history. Anyone familiar with Aleyd Burral and her fall from grace recognizes the weapon and treat the wielder with suspicion.