Adventure Logsheet
Level 1: Class: Paladin of Tempus 1 Race: Variant Human Background: Mercenary Veteran Abilities: Str: 14 +1 (Race) Dex: 10 Con: 14 Int: 8 Wis: 10 Cha: 15 +1 (Race) Languages: Common (Race), Dwarvish (Race) Weapon Proficiencies: Simple weapons (Class), Martial weapons (Class) Armor Proficiencies: Light Armor (Class), Medium Armor (Class), Heavy Armor (Class), Shields (Class) Skill Proficiencies: Perception (Race), Medicine (Class), Religion (Class), Athletics (Background), PersuasionAthletics (Background) Tool Proficiencies: Playing Cards (Background) Feat: Great Weapon Master (Race) Special Features: Lay on Hands (Class), Divine Sense (Class), Mercenary Life (Background) Equipment From Class: Chain Mail, Holy Symbol and Greatsword + Glaive and Mace and Explorer's Pack From Background: A uniform of your company (Traveler’s clothes), An insignia of your rank, Pouch and Playing Cards Wealth: 10 gp (Background)
Level Up Class: Paladin of Tempus 2 Special Features: Divine Smite (Class), Fighting Style: Blind Fighting (Class), Preparing & Casting Spells (Class)
Level Up Class: Paladin of Tempus 2 / Hexblade Warlock 1 Weapon Proficiencies: Simple Weapons (Class), Martial weapons (Class) Armor Proficiencies: Light Armor (Class), Medium Armor (Class), Shields (Class) Special Features: Spells (Class), Hexblade's Curse (Class), Hex Warrior (Class), Spells Known of 1st Level and Higher: Cantrips Booming Blade, Eldritch Blast, 1st Lvl Shield, Hex
Adventure Logsheet
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Sold Longsword +7,5 gp Sold Hempen Rope +0,5gp Bought Silk Rope -10 gp
DDHC-LMOP Lost Mine of Phandalver - Teil 2 Level Up Class: Paladin of Tempus 2 / Hexblade Warlock 2 Special Features: Eldritch Invocations: Devil's Sight, Eldritch Mind (Class)
DDHC-LMOP Lost Mine of Phandalver - Teil 2 Potion of Healing, scroll of augury scroll of charm person, scroll of fireball Talon / Langschwert +1 staff of defense
Adventure Logsheet
Level Up Class: Paladin of Tempus 2 / Hexblade Warlock 3 Special Features: Pact Boon: Pact of the Blade (Class) New Spell: Darkness Level Up Class: Paladin of Tempus 2 / Hexblade Warlock 4 Special Features: Eldritch Invocations: Devil's Sight, Eldritch Mind (Class) Abilityscore increase CHA+2 (Warlock 4) New Spell: Hold Person Swept Hex for Misty Step Gained Level 5 AL Reward: Amulet of the Devout +1
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sold Halberd +10 gp
Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Magic Mouth, Scroll of Protection (Fiends), +1 Chain mail, Goggles of Night, Stone of Good Luck, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. -> Greatsword +2 Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions Level Up Class: Paladin of Tempus 2 / Hexblade Warlock 5 Special Features: Eldritch Invocations: Thirsting Blade (Class) New Spell: Spirit Shroud, Toll the Dead
Adventure Logsheet
Level Up Class: Conquest Paladin of Tempus 3 / Hexblade Warlock 5 Special Features: Divine Health (Class), Harness Divine Power (Class), Tenets of Conquest, Channel Divinity: Conquering Presence (Class), Channel Divinity: Guided Strike (Class)
Level 1 Class: Artificer (1) Race: Earth Genasi Background: Faction Agent (Harpers) Abilities: Str: 8 Dex: 8 Con: 15 +1 (Race) Int: 15 +1 (Race) Wis: 15 +1 (Race) Cha: 8 Speed: 30 ft. (Race) Size: Small (Race) Languages: Common (Race), Primordial (Race), Giant (Background), Dwarvish (Background) Weapon Proficiencies: Simple weapons (Class) Armor Proficiencies: Light Armor (Class), Medium Armor (Class), Shields (Class) Skill Proficiencies: Perception (Class), Arcana (Class), Insight (Background), Investigation (Background) Tool Proficiencies: Thieve´s Tools (Class), Tinker´s Tools (Class), Smith´s Tools (Class) Feat/ASI: Tough (DDAL) Special Features: Darkvision 60ft. (Race), Earthwalk (Race), Merge with Stone (Race), Magical Tinkering (Class), Artificer Spellcasting (Class), Safe Haven (Background) Spells: Blade Ward (Merge with Stone), Thorn Whip (Class), Ray of Frost (Class), Absorb Elements (Class), Faerie Fire (Class), Cure Wounds (Class), Feather Fall (Class) Equipment From Class: Light Crossbow, Crossbow Bolts (20), Thieves' Tools, Dungeoneer's Pack, Light Criossbow, Shortbow and Scale Mail From Background: Badge or emblem of your faction, A copy of a seminal faction text (or a code-book for a covert faction), Common clothes, Pouch Wealth: 15 gp (Background) Level 2 Class: Artificer (2) Special Features: Infuse Item: Enhanced Defense (Class), Infuse Item: Enhanced Arcane Focus (Class), Infuse Item: Mind Sharpener (Class), Infuse Item: Enhanced Weapon (Class) Level 3 Class: Armorer Artificer (3) Armor Proficiencies: Heavy Armor (Tools of the Trade) Tool Proficiencies: Mason´s Tools (Tools of the Trade) Special Features: The Right Tool for the Job (Class), Tools of the Trade (Class), Armorer Spells (Class), Arcane Armor (Class), Armor Model (Class) Spells: Magic Missile (Armorer Spells), Thunderwave (Armorer Spells) Level 4 Class: Armorer Artificer (3) / Wizard (1) Special Features: Ritual Casting (Class), Cantrips (Class), Arcane Recovery (Class), Spellbook (Class) Spells: Booming Blade (Class), Mending (Class), Mage Hand (Class), Shield (Class), Find Familliar (Class), Longstrider (Class), Comprehend Lanmguages (Class), Detect Magic (Class), Disguise Self (Class) Level 5 Class: Armorer Artificer (3) / Wizard (1) / Forge Cleric (1) Armor Proficiencies: Light Armor (Class), Medium Armor (Class), Shields (Class), Heavy Armor (Class) Tool Proficiencies: Smith´s Tools (Class) Special Features: Merge with Stone (Race), Ritual Casting (Class), Cantrips (Class), Bonus Proficiencies (Class), Blessing of the Forge (Class) Spells: Pass without Trace (Merge with Stone), Guidance (Class), Spare the Dying (Class), Word of Radiance (Class), All Cleric Spells (Class), Identify (Class), Searing Smite (Class) Gained Level 5 AL Reward: Bag of Holding Level 6 Class: Armorer Artificer (3) / Wizard (1) / Forge Cleric (2) Special Features: Channel Divinity (Class), Channel Divinity: Turn Undead (Class), Harness Divine Power (Class), Channel Divinity: Artisan’s Blessing (Class) Level 7 Class: Armorer Artificer (3) / Wizard (1) / Forge Cleric (3) Level 8 Class: Armorer Artificer (3) / Wizard (1) / Forge Cleric (4) Feat/ASI: Con +2 Special Features: Cantrip Versatility (Class) Spells: Thaumatury (Class), Heat Metal (Class), Magic Weapon (Class) Anpassung GP durch geändertes Startequipment: 25.12.21 Sold Longsword +7,5 gp -> Sold Shortbow/ Light Crossbow/ 20 Bolts +25,5 gp Sold Hempen Rope +0,5gp -> Bleibt Bought Silk Rope -10 gp -> Bleibt -2 GP -> +15,5 gp = Gesamt +13,5 gp 28.12.21 Sold Halberd +10 gp -> Sold nichts + 10 GP -> 0 GP = Gesamt -10 GP
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Bought: Plate -1500 gp shield 10 gp robes -1 gp Sold: Scale Mail + 25 gp