Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Quiver of Ehlonna
uncommon
CCC-GHCBK1-01 Into the Border Kingdoms
Show
Notes:
Wondrous item, uncommon
Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Moon-Touched Sword (Longsword)
common
CCC-GHCBK1-01 Into the Border Kingdoms
Show
Notes:
Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Longsword +1
uncommon
Redbrand Hideout (Phandalin)
DDHC-LMOP HC
Show
Notes:
Weapon (longsword), uncommon
You have a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.
Talon was an enchanted longsword that belonged to the knight, Sir Aldith Tresendar
The sword, which had a +1 enchantment, was beautifully crafted. Its silver hilt was shaped into that of a bird of prey mid-flight
https://static.wikia.nocookie.net/forgottenrealms/images/6/6a/Holyavenger.jpeg/revision/latest?cb=20190307041156
Staff Of Defense (Quarterstaff)
rare
Redbrand Hideout (Phandalin)
DDHC-LMOP HC
Show
Notes:
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its Spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 Charges, which are used to fuel the Spells within it. With the staff in hand, you can use your action to cast one of the following Spells from the staff if the spell is on your class's spell list: Mage Armor (1 charge) or Shield (2 charges). No Components are required.
The staff regains 1d6 + 4 expended Charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Amulet of the Devout +1
uncommon
Level 5 AL Reward
Catching Up x2
Show
Notes:
Wondrous item, uncommon (requires Attunement by a Cleric or paladin)
This Amulet bears the Symbol of a deity inlaid with precious stones or metals. While you wear the holy Symbol, you gain a +1 bonus to spell Attack rolls and the saving throw DCs of your Spells.
While you wear this Amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Greatsword +2
rare
White Plum Mountain
Show
+1 Chain mail
common
White Plum Mountain
Show
Goggles of Night
common
White Plum Mountain
Show
Stone of Good Luck
common
White Plum Mountain
Show
Armor of Vulnerability (slashing)
common
White Plum Mountain
Show
Ring of Protection,
common
White Plum Mountain
Show
Ring of Spell Storing
common
White Plum Mountain
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Quiver of Ehlonna | uncommon | CCC-GHCBK1-01 Into the Border Kingdoms | Show | |||
Notes:
Wondrous item, uncommon |
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Moon-Touched Sword (Longsword) | common | CCC-GHCBK1-01 Into the Border Kingdoms | Show | |||
Notes:
Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
||||||
Longsword +1 | uncommon | Redbrand Hideout (Phandalin) | DDHC-LMOP HC | Show | ||
Notes:
Weapon (longsword), uncommon You have a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. Talon was an enchanted longsword that belonged to the knight, Sir Aldith Tresendar |
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Staff Of Defense (Quarterstaff) | rare | Redbrand Hideout (Phandalin) | DDHC-LMOP HC | Show | ||
Notes:
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its Spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 Charges, which are used to fuel the Spells within it. With the staff in hand, you can use your action to cast one of the following Spells from the staff if the spell is on your class's spell list: Mage Armor (1 charge) or Shield (2 charges). No Components are required. The staff regains 1d6 + 4 expended Charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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Amulet of the Devout +1 | uncommon | Level 5 AL Reward | Catching Up x2 | Show | ||
Notes:
Wondrous item, uncommon (requires Attunement by a Cleric or paladin) This Amulet bears the Symbol of a deity inlaid with precious stones or metals. While you wear the holy Symbol, you gain a +1 bonus to spell Attack rolls and the saving throw DCs of your Spells. While you wear this Amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
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Greatsword +2 | rare | White Plum Mountain | Show | |||
+1 Chain mail | common | White Plum Mountain | Show | |||
Goggles of Night | common | White Plum Mountain | Show | |||
Stone of Good Luck | common | White Plum Mountain | Show | |||
Armor of Vulnerability (slashing) | common | White Plum Mountain | Show | |||
Ring of Protection, | common | White Plum Mountain | Show | |||
Ring of Spell Storing | common | White Plum Mountain | Show |