Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Quiver of Ehlonna uncommon CCC-GHCBK1-01 Into the Border Kingdoms Show
Notes:

Wondrous item, uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Moon-Touched Sword (Longsword) common CCC-GHCBK1-01 Into the Border Kingdoms Show
Notes:

Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Longsword +1 uncommon Redbrand Hideout (Phandalin) DDHC-LMOP HC Show
Notes:

Weapon (longsword), uncommon

You have a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

Talon was an enchanted longsword that belonged to the knight, Sir Aldith Tresendar
The sword, which had a +1 enchantment, was beautifully crafted. Its silver hilt was shaped into that of a bird of prey mid-flight
https://static.wikia.nocookie.net/forgottenrealms/images/6/6a/Holyavenger.jpeg/revision/latest?cb=20190307041156

Staff Of Defense (Quarterstaff) rare Redbrand Hideout (Phandalin) DDHC-LMOP HC Show
Notes:

This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its Spells.

While holding the staff, you have a +1 bonus to your Armor Class.

The staff has 10 Charges, which are used to fuel the Spells within it. With the staff in hand, you can use your action to cast one of the following Spells from the staff if the spell is on your class's spell list: Mage Armor (1 charge) or Shield (2 charges). No Components are required.

The staff regains 1d6 + 4 expended Charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.

Amulet of the Devout +1 uncommon Level 5 AL Reward Catching Up x2 Show
Notes:

Wondrous item, uncommon (requires Attunement by a Cleric or paladin)

This Amulet bears the Symbol of a deity inlaid with precious stones or metals. While you wear the holy Symbol, you gain a +1 bonus to spell Attack rolls and the saving throw DCs of your Spells.

While you wear this Amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

Greatsword +2 rare White Plum Mountain Show
+1 Chain mail common White Plum Mountain Show
Goggles of Night common White Plum Mountain Show
Stone of Good Luck common White Plum Mountain Show
Armor of Vulnerability (slashing) common White Plum Mountain Show
Ring of Protection, common White Plum Mountain Show
Ring of Spell Storing common White Plum Mountain Show