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Adventure Title
Rebuilding
Session
Date Played
2022-12-20 14:04:00 UTC
Levels Gained
GP +/-
3.5
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
# Level 1 Class: Artificer (1) Race: Earth Genasi Background: Faction Agent (Harpers) Abilities: Str: 8 Dex: 8 Con: 15 +1 (Race) Int: 15 +1 (Race) Wis: 15 +1 (Race) Cha: 8 Speed: 30 ft. (Race) Size: Small (Race) Languages: Common (Race), Primordial (Race), Giant (Background), Dwarvish (Background) Weapon Proficiencies: Simple weapons (Class) Armor Proficiencies: Light Armor (Class), Medium Armor (Class), Shields (Class) Skill Proficiencies: Perception (Class), Arcana (Class), Insight (Background), Investigation (Background) Tool Proficiencies: Thieve´s Tools (Class), Tinker´s Tools (Class), Smith´s Tools (Class) Feat/ASI: Tough (DDAL) Special Features: Darkvision 60ft. (Race), Earthwalk (Race), Merge with Stone (Race), Magical Tinkering (Class), Artificer Spellcasting (Class), Safe Haven (Background) Spells: Blade Ward (Merge with Stone), Thorn Whip (Class), Ray of Frost (Class), Absorb Elements (Class), Faerie Fire (Class), Cure Wounds (Class), Feather Fall (Class) Equipment From Class: Light Crossbow, Crossbow Bolts (20), Thieves' Tools, Dungeoneer's Pack, Light Criossbow, Shortbow and Scale Mail From Background: Badge or emblem of your faction, A copy of a seminal faction text (or a code-book for a covert faction), Common clothes, Pouch Wealth: 15 gp (Background) # Level 2 Class: Artificer (2) Special Features: Infuse Item: Enhanced Defense (Class), Infuse Item: Enhanced Arcane Focus (Class), Infuse Item: Mind Sharpener (Class), Infuse Item: Enhanced Weapon (Class) # Level 3 Class: Armorer Artificer (3) Armor Proficiencies: Heavy Armor (Tools of the Trade) Tool Proficiencies: Mason´s Tools (Tools of the Trade) Special Features: The Right Tool for the Job (Class), Tools of the Trade (Class), Armorer Spells (Class), Arcane Armor (Class), Armor Model (Class) Spells: Magic Missile (Armorer Spells), Thunderwave (Armorer Spells) # Level 4 Class: Armorer Artificer (3) / Wizard (1) Special Features: Ritual Casting (Class), Cantrips (Class), Arcane Recovery (Class), Spellbook (Class) Spells: Booming Blade (Class), Mending (Class), Mage Hand (Class), Shield (Class), Find Familliar (Class), Longstrider (Class), Comprehend Lanmguages (Class), Detect Magic (Class), Disguise Self (Class) # Level 5 Class: Armorer Artificer (3) / Wizard (1) / Forge Cleric (1) Armor Proficiencies: Light Armor (Class), Medium Armor (Class), Shields (Class), Heavy Armor (Class) Tool Proficiencies: Smith´s Tools (Class) Special Features: Merge with Stone (Race), Ritual Casting (Class), Cantrips (Class), Bonus Proficiencies (Class), Blessing of the Forge (Class) Spells: Pass without Trace (Merge with Stone), Guidance (Class), Spare the Dying (Class), Word of Radiance (Class), All Cleric Spells (Class), Identify (Class), Searing Smite (Class) Gained Level 5 AL Reward: Bag of Holding # Level 6 Class: Armorer Artificer (3) / Wizard (1) / Forge Cleric (2) Special Features: Channel Divinity (Class), Channel Divinity: Turn Undead (Class), Harness Divine Power (Class), Channel Divinity: Artisan’s Blessing (Class) # Level 7 Class: Armorer Artificer (3) / Wizard (1) / Forge Cleric (3) # Level 8 Class: Armorer Artificer (3) / Wizard (1) / Forge Cleric (4) Feat/ASI: Con +2 Special Features: Cantrip Versatility (Class) Spells: Thaumatury (Class), Heat Metal (Class), Magic Weapon (Class) Anpassung GP durch geändertes Startequipment: 25.12.21 Sold Longsword +7,5 gp -> Sold Shortbow/ Light Crossbow/ 20 Bolts +25,5 gp Sold Hempen Rope +0,5gp -> Bleibt Bought Silk Rope -10 gp -> Bleibt -2 GP -> +15,5 gp = Gesamt +13,5 gp 28.12.21 Sold Halberd +10 gp -> Sold nichts + 10 GP -> 0 GP = Gesamt -10 GP