Tomas (RichardH)

Season:
Historic
Race:
Human Variant
Class:
Cleric 2
Background:
Sailor
Lifestyle:
None
Current Level:
2
Total GP:
90
Total Downtime:
10
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
0
Magic Item Limit:
1
Cloak of Billowing

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2021-06-20 11:50 Character Creation 10 Show

Race: Human Variant

Ability Scores:
Point Buy

STR: 14
DEX: 8
CON: 16 (+1)
INT: 8
WIS: 16 (+1)
CHA: 10

ASI: (CON+1, WIS+1)
Feat: War Caster (explained below)
Class: Cleric
Background: Sailor
Deity: Umberlee Godess of the Sea

Proficiencies:
Armor: light, medium, heavy, shields
Weapon: simple
Language: Dwarvish, Common

Tool Proficiencies: Navigator's tools, vehicles (water)

Skill Proficiency Human: Acrobatics
Skill Proficiency Background: Athletics, Perception
Skill Profiency Class: Insight, Medicine

Saving Throws: WIS, CHA

Starting Equipment
You start with the following equip⁠ment, in addition to the equi⁠pment⁠ granted by your background:

(a) a mace
(c) Chain Mail
(a) a Light Crossbow and 20 bolts
(b) an explorer’s pack
A Shield and a holy symbol⁠

Explorers pack:
Backpack,bedroll,mess kit,tinderbox,torch (10),rations (10),waterskin,hempen rope

Equipment (Background): A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10gp

Trinket: A glass jar containing lard with a label that reads, “Griffon Grease”

Feat War Caster:
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

2021-06-30 19:00 DDHC-XGE-01 Rats of Waterdeep 1 80 Cloak of Billowing Show

Date Played Adventure Title Tier ▼ Session ACP TCP Downtime Renown
2021-06-20 11:50 Character Creation Show

Race: Human Variant

Ability Scores:
Point Buy

STR: 14
DEX: 8
CON: 16 (+1)
INT: 8
WIS: 16 (+1)
CHA: 10

ASI: (CON+1, WIS+1)
Feat: War Caster (explained below)
Class: Cleric
Background: Sailor
Deity: Umberlee Godess of the Sea

Proficiencies:
Armor: light, medium, heavy, shields
Weapon: simple
Language: Dwarvish, Common

Tool Proficiencies: Navigator's tools, vehicles (water)

Skill Proficiency Human: Acrobatics
Skill Proficiency Background: Athletics, Perception
Skill Profiency Class: Insight, Medicine

Saving Throws: WIS, CHA

Starting Equipment
You start with the following equip⁠ment, in addition to the equi⁠pment⁠ granted by your background:

(a) a mace
(c) Chain Mail
(a) a Light Crossbow and 20 bolts
(b) an explorer’s pack
A Shield and a holy symbol⁠

Explorers pack:
Backpack,bedroll,mess kit,tinderbox,torch (10),rations (10),waterskin,hempen rope

Equipment (Background): A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10gp

Trinket: A glass jar containing lard with a label that reads, “Griffon Grease”

Feat War Caster:
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

2021-06-30 19:00 DDHC-XGE-01 Rats of Waterdeep Show

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-06-20 11:50 Character Creation 10 Show

Race: Human Variant

Ability Scores:
Point Buy

STR: 14
DEX: 8
CON: 16 (+1)
INT: 8
WIS: 16 (+1)
CHA: 10

ASI: (CON+1, WIS+1)
Feat: War Caster (explained below)
Class: Cleric
Background: Sailor
Deity: Umberlee Godess of the Sea

Proficiencies:
Armor: light, medium, heavy, shields
Weapon: simple
Language: Dwarvish, Common

Tool Proficiencies: Navigator's tools, vehicles (water)

Skill Proficiency Human: Acrobatics
Skill Proficiency Background: Athletics, Perception
Skill Profiency Class: Insight, Medicine

Saving Throws: WIS, CHA

Starting Equipment
You start with the following equip⁠ment, in addition to the equi⁠pment⁠ granted by your background:

(a) a mace
(c) Chain Mail
(a) a Light Crossbow and 20 bolts
(b) an explorer’s pack
A Shield and a holy symbol⁠

Explorers pack:
Backpack,bedroll,mess kit,tinderbox,torch (10),rations (10),waterskin,hempen rope

Equipment (Background): A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10gp

Trinket: A glass jar containing lard with a label that reads, “Griffon Grease”

Feat War Caster:
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

2021-06-30 19:00 DDHC-XGE-01 Rats of Waterdeep 80 Cloak of Billowing Show