Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Event Award : Harengon spirit club
common
Trade Log
Show
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you cast the jump spell. The club can't be used to cast jump again until the next dawn.
Siren’s caress
very_rare
Service Award Fuzzytail
Show
Notes:
This crystalline wand appears as a spiral- shaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis (see the Dungeon Master’s Guide).
Requires Attunement by a Spellcaster
This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, Ending the Effect on itself on a success.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Gantelets of Ogre Power
uncommon
Trade Log
Show
Boots of striding and springing
uncommon
WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost
Show
Notes:
Une paire de chaussettes dépareillées particulièrement odorantes
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Fluff. These shoes look more like two mismatched socks, one is blue and made of several strange patterns in some places we can recognize dragons and mimics as well as some kind of strange dice with too many faces while the other one is orange, on the other hand; it gives off a very strong smell, which doesn't seem to want to leave
Bottes de marche et de saut
Objet merveilleux, peu commun (nécessite d'être harmonisée)
Votre vitesse pendant que vous portez ces bottes devient 30 pieds, à moins que votre vitesse de marche soit plus élevée, et votre vitesse n'est pas réduite si vous êtes encombré ou si vous portez une armure lourde. De plus, chaque fois que vous sautez, vous pouvez sauter trois fois la distance normale.
Fluff. Ces chaussures ressemblent plus a deux chaussettes dépareillées, l'une est bleu et faite de plusieurs motifs étranges par endroit l'on reconnait des dragons et des mimics ainsi que des sortes d'étrange dés avec bien trop de faces alors que l'autre est orange, par ailleurs ; elle dégage une très forte odeur, qui ne semble pas vouloir partir
Hat of Vermine
common
WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost
Show
Notes:
Un haut de forme avec une odeure très étrange
Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Emerald Pen
uncommon
Service Award - Emerald Pen
Show
Notes:
This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast Illusory Script at will, requiring no material components.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Event Award : Harengon spirit club | common | Trade Log | Show | |||
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you cast the jump spell. The club can't be used to cast jump again until the next dawn. |
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Siren’s caress | very_rare | Service Award Fuzzytail | Show | |||
Notes:
This crystalline wand appears as a spiral- shaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis (see the Dungeon Master’s Guide). Requires Attunement by a Spellcaster This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, Ending the Effect on itself on a success. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Gantelets of Ogre Power | uncommon | Trade Log | Show | |||
Boots of striding and springing | uncommon | WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost | Show | |||
Notes:
Une paire de chaussettes dépareillées particulièrement odorantes Boots of Striding and Springing While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. Fluff. These shoes look more like two mismatched socks, one is blue and made of several strange patterns in some places we can recognize dragons and mimics as well as some kind of strange dice with too many faces while the other one is orange, on the other hand; it gives off a very strong smell, which doesn't seem to want to leave Objet merveilleux, peu commun (nécessite d'être harmonisée) Votre vitesse pendant que vous portez ces bottes devient 30 pieds, à moins que votre vitesse de marche soit plus élevée, et votre vitesse n'est pas réduite si vous êtes encombré ou si vous portez une armure lourde. De plus, chaque fois que vous sautez, vous pouvez sauter trois fois la distance normale. Fluff. Ces chaussures ressemblent plus a deux chaussettes dépareillées, l'une est bleu et faite de plusieurs motifs étranges par endroit l'on reconnait des dragons et des mimics ainsi que des sortes d'étrange dés avec bien trop de faces alors que l'autre est orange, par ailleurs ; elle dégage une très forte odeur, qui ne semble pas vouloir partir |
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Hat of Vermine | common | WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost | Show | |||
Notes:
Un haut de forme avec une odeure très étrange Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. |
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Emerald Pen | uncommon | Service Award - Emerald Pen | Show | |||
Notes:
This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast Illusory Script at will, requiring no material components. |