Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Event Award : Harengon spirit club common Trade Log Show
Notes:

This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you cast the jump spell. The club can't be used to cast jump again until the next dawn.

Siren’s caress very_rare Service Award Fuzzytail Show
Notes:

This crystalline wand appears as a spiral- shaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis (see the Dungeon Master’s Guide).

Requires Attunement by a Spellcaster

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, Ending the Effect on itself on a success.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Gantelets of Ogre Power uncommon Trade Log Show
Boots of striding and springing uncommon WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost Show
Notes:

Une paire de chaussettes dépareillées particulièrement odorantes

Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Fluff. These shoes look more like two mismatched socks, one is blue and made of several strange patterns in some places we can recognize dragons and mimics as well as some kind of strange dice with too many faces while the other one is orange, on the other hand; it gives off a very strong smell, which doesn't seem to want to leave
Bottes de marche et de saut

Objet merveilleux, peu commun (nécessite d'être harmonisée)

Votre vitesse pendant que vous portez ces bottes devient 30 pieds, à moins que votre vitesse de marche soit plus élevée, et votre vitesse n'est pas réduite si vous êtes encombré ou si vous portez une armure lourde. De plus, chaque fois que vous sautez, vous pouvez sauter trois fois la distance normale.

Fluff. Ces chaussures ressemblent plus a deux chaussettes dépareillées, l'une est bleu et faite de plusieurs motifs étranges par endroit l'on reconnait des dragons et des mimics ainsi que des sortes d'étrange dés avec bien trop de faces alors que l'autre est orange, par ailleurs ; elle dégage une très forte odeur, qui ne semble pas vouloir partir

Hat of Vermine common WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost Show
Notes:

Un haut de forme avec une odeure très étrange

Wondrous item, common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Emerald Pen uncommon Service Award - Emerald Pen Show
Notes:

This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast Illusory Script at will, requiring no material components.

Unlocked Magic Items