Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Potion de soin mineure common DDHC-LMOP HC Goblin arrows Show
Shoes of the Glacier Walker (Boots of Striding and Springing) uncommon DDEX2-6 Breath of the Yellow Rose Show
Notes:

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

These tall, leather boots are wrapped in fur tied on with brightly dyed rawhide. It expands or contracts to fit the wearer snugly, giving the wearer a sense of sure-footedness in snowy or icy terrain (there is no mechanical benefit to this).

Shadowneedle (Unbreakable Arrow) common DDEX2-6 Breath of the Yellow Rose Show
Notes:

Weapon (arrow), common

This arrow can’t be broken, except when it is within an antimagic field.

One of twenty unbreakable arrows crafted with Shadowsong the oathbow, when this arrow is nocked onto the oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

Sun blade rare Trade Log Show
Notes:

Cet objet semble être une poignée d'épée longue. Lorsque vous saisissez la poignée, vous pouvez utiliser une action bonus pour faire apparaitre une lame de pure radiance, ou pour faire disparaître la lame. Lorsque la lame est sortie, l'épée longue magique a la propriété finesse. Si vous maîtrisez les épées longues ou courtes, vous maîtrisez l'épée radieuse.
Vous gagnez un bonus de +2 à l'attaque et aux dégâts infligés avec cette arme, qui inflige des dégâts radiants au lieu de dégâts tranchants. Quand vous frappez un mort-vivant avec cette arme, la cible subit 1d8 dégâts radiants supplémentaires.
La lame de l'épée émet une lumière vive dans un rayon de 15 feet et une lumière faible sur 15 feet supplémentaires. La lumière est semblable à la lumière du soleil. Tant que la lame persiste, vous pouvez utiliser une action pour augmenter ou réduire le rayon de lumière vive et de lumière faible de 15 feet chacun, jusqu'à un maximum de 30 feet ou un minimum de 15 feet chacun.

FLUFF: Le pommeau de cet arme est armée d'un rubis qui brille sur 10 feet a l'approche des mort-vivant qui se trouve a 60 feet de vous !

"Fat" Markoth's Cummerbund (Belt of Hill Giant Strenght) rare CCC-LINKS-01 Champion of the People Trade Log Show
Notes:

While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

“Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.

Shield +1 common Trade Log Show