Show Log Entry
Adventure Title
Character Creation
Character Creation
Session
Date Played
2021-06-04 00:52:00 UTC
2021-06-04 00:52:00 UTC
Levels Gained
GP +/-
25
25
Downtime +/-
-10.0
-10.0
Location Played
DM Name
DM DCI Number
Notes
#### ***Point Buy Stats*** * Strength 14 +2 (Tavern Brawler Feat) * Dexterity * Constitution 15 + 1 * Intelligence * Wisdom * Charisma * Racial Stat Bonuses 2 Different Ability Scores +1 (Str and Con) #### **Race Features: Variant Human** * **Traits:** * Skills. You gain proficiency in one skill of your choice. * Feat. You gain one feat of your choice. **(Tavern Brawler)** * **Languages:** None * **Subrace:** None * **Feat:** * Increase your Strength or Constitution score by 1, to a maximum of 20. **(Strength +1)** * You are proficient with Improvised Weapons. * Your unarmed strikes use a d4 for damage. * When you hit a creature with an Unarmed Strike or an Improvised Weapon on Your Turn, you can use a Bonus Action to attempt to grapple the target. For more, see the Grappling action and Grappled condition. #### ***Class Features: Barbarian*** * ***Proficiencies*** * **Armor:** Light armor, Medium Armor, Shields * **Weapons:** Simple Weapons, martial weapons * **Tools:** None * **Languages**: None * **Saving Throws:** Strength, Constitution * **Skills:** Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival **(Athletics, Intimidation)** * **Equipment:** 1. (a) a Greataxe 2. (a) two handaxes 3. An explorer’s pack and four javelins * ***1st Level Features*** * Rage. * Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit. #### ***Background Features: Backstreet Noble*** *(PHB Customized Background; Based on Noble)* * **Skill Proficiencies:** Deception, Stealth * **Tool Proficiencies:** Brewer's Supplies, Playing Card Set * **Equipment:** Purse with 25GP * **F e a t u r e : C i t y S e c r e t s** * You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
#### ***Point Buy Stats*** * Strength 14 +2 (Tavern Brawler Feat) * Dexterity * Constitution 15 + 1 * Intelligence * Wisdom * Charisma * Racial Stat Bonuses 2 Different Ability Scores +1 (Str and Con) #### **Race Features: Variant Human** * **Traits:** * Skills. You gain proficiency in one skill of your choice. * Feat. You gain one feat of your choice. **(Tavern Brawler)** * **Languages:** None * **Subrace:** None * **Feat:** * Increase your Strength or Constitution score by 1, to a maximum of 20. **(Strength +1)** * You are proficient with Improvised Weapons. * Your unarmed strikes use a d4 for damage. * When you hit a creature with an Unarmed Strike or an Improvised Weapon on Your Turn, you can use a Bonus Action to attempt to grapple the target. For more, see the Grappling action and Grappled condition. #### ***Class Features: Barbarian*** * ***Proficiencies*** * **Armor:** Light armor, Medium Armor, Shields * **Weapons:** Simple Weapons, martial weapons * **Tools:** None * **Languages**: None * **Saving Throws:** Strength, Constitution * **Skills:** Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival **(Athletics, Intimidation)** * **Equipment:** 1. (a) a Greataxe 2. (a) two handaxes 3. An explorer’s pack and four javelins * ***1st Level Features*** * Rage. * Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit. #### ***Background Features: Backstreet Noble*** *(PHB Customized Background; Based on Noble)* * **Skill Proficiencies:** Deception, Stealth * **Tool Proficiencies:** Brewer's Supplies, Playing Card Set * **Equipment:** Purse with 25GP * **F e a t u r e : C i t y S e c r e t s** * You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.