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Adventure Title
FR-DC-FOS-13 Dark Connections
FR-DC-FOS-13 Dark Connections
Session
1
1
Date Played
2024-08-16 20:00:00 UTC
2024-08-16 20:00:00 UTC
Levels Gained
GP +/-
600
600
Downtime +/-
10.0
10.0
Location Played
Discord/Roll20
Discord/Roll20
DM Name
Jadi
Jadi
DM DCI Number
33518
33518
Notes
Spieler: WasabiPrime - Silk - Changeling - Rouge 9 Claudia - Brookie van Kuhn - TCL (Tanukin) - Rogue 8 I_never_exist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 Jarlsson – Eiríkur Magnússon – Hill Dwarf – Oath of Glory Paladin 9 / Divine Soul Sorcerer 1
Spieler: WasabiPrime - Silk - Changeling - Rouge 9 Claudia - Brookie van Kuhn - TCL (Tanukin) - Rogue 8 I_never_exist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 Jarlsson – Eiríkur Magnússon – Hill Dwarf – Oath of Glory Paladin 9 / Divine Soul Sorcerer 1
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Spellwrought Tattoo (1st Level): Absorb Elements | Common | false | |||
Wondrous item (tattoo), common Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5. v | |||||
Candle of the Deep | Common | false | |||
Wondrous item, common The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property: Delver While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. | |||||
Necklace of Prayer Beads | Rare | false | |||
Wondrous item, rare (requires attunement by a cleric, druid, or paladin) 1 lb. This necklace has 6 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. Beads: 1x Bless 2x Cure Wounds (2nd Level) 2x Lesser Restoration 1x Greater Restoration Quirk: Muttering The item grumbles and mutters. A creature who listens carefully to the item might learn something useful. Der Geist einer Priesterin wohnt in dieser Kette. sie beginnt zwar jeden zweiten Satz mit "Zu meiner Zeit..." oder "Früher war...", aber sie kennt sich mit religiösen Dingen aus und mag hilfreich sein. =A PC using this necklace has advantage on religion checks (not AL-legal, usable only within the FOS-adventures). | |||||
Walloping Arrow | Common | false | |||
Ammunition, common This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone. |