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Point Buy Stats Strength 8 Dexterity 13+1 Constitution 14 Intelligence 12 Wisdom 12 Charisma 14+2 APPENDIX 1: CUSTOMIZING YOUR ORIGIN IN D&D Racial Stat Bonuses: +2 Dexterity, +1 Wisdom changed to +2 Charisma, +1 Dexterity Race Features: (Ghostwise Halfling) Traits: Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet. Lucky. When you roll a 1 on the d20 for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on Saving Throws against being Frightened. Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours. Languages: Common, Halfling Subrace: Ghostwise Halfling Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. Class Features: (Bard) Proficiencies Armor: Light Armor Weapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords Tools: Three Musical Instruments of your choice (Bagpipes, Lute, Shawn) Languages: None Saving Throws: Dexterity, Charisma Skills: Choose any three (Persuasion, Performance, Sleight of Hand) Equipment: (a) a Rapier (a) a diplomat’s pack (b) any other musical instrument (Shawn) Leather Armor and a Dagger 1st Level Features Cantrips: You know two Cantrips of your choice from the bard spell list. You learn additional bard Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. Spells You know four 1st-level Spells of your choice from the bard spell list. Ritual Casting You can cast any bard spell you know as a ritual if that spell has the ritual tag. Spellcasting Focus You can use a musical instrument (see chapter 5, “Equipment”) as a Spellcasting Focus for your Bard Spells. Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Background Features: (Far Traveler) Skill Proficiencies: Insight, Perception Tool Proficiencies: Any one musical Instrument or Gaming Set of your choice (Three-Dragon Ante set), likely something native to your Homeland Languages: Any one of your choice (Draconic) Equipment: One set of traveler’s clothes any one musical Instrument or Gaming Set you are proficient with (Three-Dragon Ante set) poorly wrought maps from your Homeland that depict where you are in Faerûn a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship a pouch containing 5 gp
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Bought a Sling and 50 Bullets
CORE 01-01_Story Award: Chunk of Adamntin * For rescuing dwarven master-smith Boltac Thurdingard from the assassin, he gave you this chunk of raw adamantine ore. You can sell this chunk for 50 gp, or you can use the ore to craft a new weapon (it cannot be retroactively applied to an existing item). If you have multiple copies of this certificate, then you may combine them to forge a larger item. CORE 01-01_Story Award: Favor of Zellani * You save the life of Zellani, a priestess of the Maiden of Pain. To show her thanks, she has offered to perform standard spellcasting services at a 25% discount. She may also help in other ways in subsequent adventures set in Melvaunt. 7h played
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Story Award:Friend of the baucha tribe You saved the darklings fleeing the monstrous cave fisher, and acted with friendship after. Should your paths cross again, you are hailed as an ally of the Baucha [BOU-ka] tribe of darklings, and have advantage on non-Intimidation Charisma ability checks when interacting with them. If you attempt to use Intimidation on a member of the Baucha tribe, this story award is removed.
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Story Award: Tarot of Fate (The Tower): Upright You delivered the wagon of coin to Widar Patja in the proscribed manner. In the coming months the city will see significant changes at his hand. Story Award: Touched by the Fates Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.
Smokepowder (5 shots)
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Renown Item
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2x diamonds
Lerra (Arikatzi), Guttrr (Folk2K), Inaphina (Claudia N.), Cellica (Kanar'list)
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Potion of Water Breathing Inscribed in Song Your reputation precedes you throughout the Moonshaes. The song dragons Lindeya and Sendri sing of your courage wherever they wander
(3/3) Uncommon+ : Reveler’s Concertina (attuned) INSTRUMENT OF THE BARDS : MACFUIRMIDH CITTERN (attuned) Pearl of Power (attuned) (3/5) Common: Pole of Collapsing (with Minor Property) Spellwrought Tatoo (Guidance) Pocket Watch (Talking Doll) (attuned) (10/10) Consumables: Potion of Greater Healing Potion of Healing x3 Potion of Growth x2 Spell scroll of Comprehend Language Charm of the Stumblenoodle (3/3) Spell scroll of Haste Potion of Acid Resistance Stored: Magic Items: Adamantine Ore (1Chunk), Periapt of wound closure, The Plague Fly, Greatsword +2, Studded Leather Armor +1, Deck of Illusions, Elemental Essence Shard (Air), Wand of Pyrotechnics, Chardalyn Breastplate (Armor of Necrotic Resistance), Rhythm Maker's Drum +1 Spell Scrolls: Conjure Animals, Spider Climb Potions: Potion of Water Breathing x2 Others: