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Adventure Title
Character Creation
Session
Date Played
2021-05-31 08:46:00 UTC
Levels Gained
GP +/-
5
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### ***Point Buy Stats*** * Strength 8 * Dexterity 13+1 * Constitution 14 * Intelligence 12 * Wisdom 12 * Charisma 14+2 * APPENDIX 1: CUSTOMIZING YOUR ORIGIN IN D&D * Racial Stat Bonuses: +2 Dexterity, +1 Wisdom changed to +2 Charisma, +1 Dexterity #### **Race Features: (Ghostwise Halfling)** * **Traits:** * **Size.** Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small. * **Speed.** Your base walking speed is 25 feet. * **Lucky⁠.** When you roll a 1 on the d20⁠ for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. * **Brave.** You have advantage on Saving Throws against being Frightened. * **Halfling Nimbleness.** You can move through the space of any creature that is of a size larger than yours. * **Languages:** Common, Halfling * **Subrace:** Ghostwise Halfling * **Silent Speech.** You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. #### ***Class Features: (Bard)*** * ***Proficiencies*** * **Armor:** Light Armor * **Weapons:** Simple Weapons, hand crossbows, longswords, rapiers, shortswords * **Tools:** Three Musical Instruments of your choice **(Bagpipes, Lute, Shawn)** * **Languages**: None * **Saving Throws:** Dexterity, Charisma * **Skills:** Choose any three **(Persuasion, Performance, Sleight of Hand)** * **Equipment:** 1. (a) a Rapier 2. (a) a diplomat’s pack 3. (b) any other musical instrument **(Shawn)** 4. Leather Armor and a Dagger * ***1st Level Features*** * Cantrips: * You know two Cantrips of your choice from the bard spell list. You learn additional bard Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. * Spells * You know four 1st-level Spells of your choice from the bard spell list. * Ritual Casting * You can cast any bard spell you know as a ritual if that spell has the ritual tag. * Spellcasting⁠ Focus * You can use a musical instrument (see chapter 5, “Equipment”) as a Spellcasting Focus for your Bard Spells. * **Bardic Inspiration:** * You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Insp⁠ira⁠tion die, a d6. #### ***Background Features: (Far Traveler)*** * **Skill Proficiencies:** Insight, Perception * **Tool Proficiencies:** Any one musical Instrument or Gaming Set of your choice **(Three-Dragon Ante set)**, likely something native to your Homeland * **Languages:** Any one of your choice **(Draconic)** * **Equipment:** * One set of traveler’s clothes * any one musical Instrument or Gaming Set you are proficient with **(Three-Dragon Ante set)** * poorly wrought maps from your Homeland that depict where you are in Faerûn * a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship * **a pouch containing 5 gp**