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Adventure Title
SJ-DC-RTR-08 Healing the Dead
SJ-DC-RTR-08 Healing the Dead
Session
1
1
Date Played
2023-11-18 19:30:00 UTC
2023-11-18 19:30:00 UTC
Levels Gained
1
1
GP +/-
700
700
Downtime +/-
10.0
10.0
Location Played
Discord/Roll20
Discord/Roll20
DM Name
DM DCI Number
Notes
****
****
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Pole of Collapsing | Common | false | |||
Pole of Collapsing Wondrous Item, Common While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. Minor Property: Unbreakable The item can't be broken. Special means must be used to destroy it. | |||||
Elemental Essence Shard (Air) | Rare | false | |||
Wondrous item, rare (requires attunement by a sorcerer) 1 lb. This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You can immediately fly up to 60 feet without provoking opportunity attacks. Minor Property: Harmonious Attuning to this item takes only 1 minute. | |||||
Spell Scroll of Haste (Consumable) | Common | false | |||
Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it. | |||||
Spell Scroll of Conjure Animals (Consumable) | Common | false | |||
Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it. |