Adventure Logsheet
ALPFv1.1: Appendix 1 "Costumizing you Origin" Dragonborn: Str +2; Cha: +1 --> Changed to Str: +2; Con: +1; Point Buy Stats Strength 14+2 Dexterity 10 Constitution 15+1 Intelligence 11 Wisdom 14 Charisma 8 Race Features: (Dragonborn) Traits: Speed 30ft., Draconic Ancestry, Breath Weapon (Dragon:Gold; Damage Type:Fire; 15ft. cone [Dex. save]), Damage Resistance (Fire) Languages: Common, Draconic Class Features: (Fighter) Proficiencies Armor: All armor, Shields Weapons: Simple and Martial Weapons Tools: None Languages: None Saving Throws: Strength, Constitution Skills: Choose two Skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival (Perception, Insight) Equipment: (a) Chain Mail (a) a martial weapon and a Shield (b) two handaxes (b) an explorer’s pack 1st Level Features Fighting Style: You adopt a particular style of Fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. * *(Defense)** Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again. Background Features: (Soldier) Skill Proficiencies: Athletics, Intimidation Tool Proficiencies: One Type of Gaming Set (Playing card set), vehicles (Land) Equipment: An insignia of rank on my Shield a trophy taken from a Fallen enemy (broken blade) deck of cards a set of Common clothes and a pouch containing 10 gp
Nicht abgeschlossen !
Story Award: The Foundling You or your party have adopted the nilbog child. The child follows you as a non-combatant character in any adventure. Once you ascend to Tier 3, the nilbog child will return to the feywild and mature into a full adult nilbog, leaving your guardianship to pursue their own chaotic goals, but recognising eternally you or your party as family.
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https://www.adventurersleaguelog.com/users/32250/characters/82537?q=%7B"s"%3D>"date_played+desc"%7D
For the Golden Vault If the characters accomplish the heist for the Golden Vault, Verity ensures that the Golden Vault learns about the characters’ success. She also informs the characters that they are entitled to an uncommon magic item of their choice (subject to your approval) as payment for the statuette. The item is delivered to the characters the next day. Tashas, Xanathars, DMG
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Trade with https://www.adventurersleaguelog.com/users/32250/characters/107924
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Potion of Greater Healing x2
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https://www.adventurersleaguelog.com/users/32250/characters/109492?q=%7B"s"%3D>"date_played+desc"%7D
(1/1) Uncommon: Adamantine Plate Armor (2/5) Common: Dust of Dryness Chest of Preserving (2/5) Consumables: Potion of Greater Healing x2 Stored: Uncommon: Shield +1, Cheese Plate (Strange Material Armor of Fungal Spores),Mask of the Beast