Show Log Entry
Adventure Title
Character Creeation
Character Creeation
Session
Date Played
2024-05-30 20:39:00 UTC
2024-05-30 20:39:00 UTC
Levels Gained
GP +/-
13
13
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### ***Point Buy Stats*** * Strength 12 * Dexterity 14+2 * Constitution 14 * Intelligence 8 * Wisdom 13+1 * Charisma 12 #### **Race Features: (Minotaur)** * **Traits:** Humanoid, Medium, Speed 30 ft., **Horns, Goring Rush, Hammering Horns, Labyrinthine Recall** * **Languages:** Common, Giant #### ***Class Features: (Monk)*** * ***Proficiencies*** * **Armor:** None * **Weapons:** Simple Weapons, shortswords * **Tools:** Glassblower's Tools * **Saving Throws:** Str, Dex * **Skills:** Acrobatics, Insight * **Equipment:** 1. Quarterstaff 2. Dungeoneer's Pack 3. 10 Darts * ***1st Level Features*** * Unarmored Defense, Martial Arts #### ***Background Features: (Ruined)*** * **Skill Proficiencies:** Stealth, Survival * **Languages:** Orc * **Tool Proficiencies:** playing cards * **Equipment:** * A cracked hourglass * a set of rusty manacles * a half-empty bottle * a hunting trap * a gaming set (matching your chosen proficiency-> playing cards) * a set of traveler’s clothes * a pouch containing 13 gp * Feature: Still Standing You have weathered ruinous misfortune, and you possess hidden reserves others don’t expect. You gain the Alert, Skilled, or Tough feat (your choice). Your choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and climbed your way out of misery by seizing the tiniest scrap of hope, choose Alert. If you’ve redoubled your efforts to reclaim what was once yours, choose Skilled. If you’ve stoically persevered through your misfortune, select Tough. -> **Tough**
#### ***Point Buy Stats*** * Strength 12 * Dexterity 14+2 * Constitution 14 * Intelligence 8 * Wisdom 13+1 * Charisma 12 #### **Race Features: (Minotaur)** * **Traits:** Humanoid, Medium, Speed 30 ft., **Horns, Goring Rush, Hammering Horns, Labyrinthine Recall** * **Languages:** Common, Giant #### ***Class Features: (Monk)*** * ***Proficiencies*** * **Armor:** None * **Weapons:** Simple Weapons, shortswords * **Tools:** Glassblower's Tools * **Saving Throws:** Str, Dex * **Skills:** Acrobatics, Insight * **Equipment:** 1. Quarterstaff 2. Dungeoneer's Pack 3. 10 Darts * ***1st Level Features*** * Unarmored Defense, Martial Arts #### ***Background Features: (Ruined)*** * **Skill Proficiencies:** Stealth, Survival * **Languages:** Orc * **Tool Proficiencies:** playing cards * **Equipment:** * A cracked hourglass * a set of rusty manacles * a half-empty bottle * a hunting trap * a gaming set (matching your chosen proficiency-> playing cards) * a set of traveler’s clothes * a pouch containing 13 gp * Feature: Still Standing You have weathered ruinous misfortune, and you possess hidden reserves others don’t expect. You gain the Alert, Skilled, or Tough feat (your choice). Your choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and climbed your way out of misery by seizing the tiniest scrap of hope, choose Alert. If you’ve redoubled your efforts to reclaim what was once yours, choose Skilled. If you’ve stoically persevered through your misfortune, select Tough. -> **Tough**