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Adventure Title
DDAL-DRW-04 Foreign affairs
DDAL-DRW-04 Foreign affairs
Session
1
1
Date Played
2023-10-29 02:01:00 UTC
2023-10-29 02:01:00 UTC
Levels Gained
1
1
GP +/-
10000
10000
Downtime +/-
10.0
10.0
Location Played
DM Name
RyuuxDxD
RyuuxDxD
DM DCI Number
6320366487
6320366487
Notes
Legacy Event: Ally of the Zulkir By accepting the zulkir’s aid, the characters gain the Ally of the Zulkir legacy event. Rumors heard through agents and informers suggest that King Hekaton has been kidnapped by the Red Wizards and taken to the Thaymount, for reasons unknown. (Dar’lon does not know that Hekaton was killed in the attack on Maelstrom or that the king has been raised as an undead.) On Dar’lon Ma’s instructions, Khynree can assist the characters with gaining access to Thay, allowing them to seek more information and attempt to determine what’s happened to the king. If the characters ask about his motivations for aiding them, Dar’lon says only that he has longstanding disagreements with Thayan ruler Szass Tam, and any trouble the characters can make for that legendary lich would please the zulkir. (The characters will learn more of Dar’lon Ma in the next adventure.) If the characters are not inclined to accept but have met Khynree already, the wizard tries to sway them, telling them (half truthfully) that Dar’lon Ma is trustworthy. If the characters owe Khynree for teleporting them, agreeing to work with Dar’lon Ma clears that debt. If the characters are noncommittal, they can return to Princess Serissa with what they’ve learned. With the characters having gained no word on her father’s whereabouts, Serissa entreats them to continue onward to the Thaymount, with or without Dar’lon M
Legacy Event: Ally of the Zulkir By accepting the zulkir’s aid, the characters gain the Ally of the Zulkir legacy event. Rumors heard through agents and informers suggest that King Hekaton has been kidnapped by the Red Wizards and taken to the Thaymount, for reasons unknown. (Dar’lon does not know that Hekaton was killed in the attack on Maelstrom or that the king has been raised as an undead.) On Dar’lon Ma’s instructions, Khynree can assist the characters with gaining access to Thay, allowing them to seek more information and attempt to determine what’s happened to the king. If the characters ask about his motivations for aiding them, Dar’lon says only that he has longstanding disagreements with Thayan ruler Szass Tam, and any trouble the characters can make for that legendary lich would please the zulkir. (The characters will learn more of Dar’lon Ma in the next adventure.) If the characters are not inclined to accept but have met Khynree already, the wizard tries to sway them, telling them (half truthfully) that Dar’lon Ma is trustworthy. If the characters owe Khynree for teleporting them, agreeing to work with Dar’lon Ma clears that debt. If the characters are noncommittal, they can return to Princess Serissa with what they’ve learned. With the characters having gained no word on her father’s whereabouts, Serissa entreats them to continue onward to the Thaymount, with or without Dar’lon M
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Necklace of fireballs | Rare | true | |||
Wondrous Item, rare This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. This item is found in the Dungeon Master’s Guide. Potion of Water Breathing Potion of Supreme Healing Potion | |||||
Dragontooth Dagger Weapon (dagger) | Rare | true | |||
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. This item is found in Tyranny of Dragons. | |||||
Shield of the Uven Rune | Very Rare | true | |||
very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. This item is found in Waterdeep: Dungeon of the Mad Mage. |