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Starting Gold: 15
Story Awards **demi plan de l'effroi** As you head back towards Phlan, the fog and mists grow so thick that you lose track of your companions. Even the sounds of walking and talking are muffled and mangled. The mists seem to take on grotesque shapes. The sounds you make echoing back as moans of spectral pain. The tension finally breaks as the mists thin, letting you see your landscape again. But something is wrong. The air is still cold, but the frost is gone. A few wretched leaves still cling to the trees here, where all branches were bare moments ago. A wooden sign rests on the path before you, having fallen off a tree. Next to it is a dead crow, frozen by the frigid air and partially eaten by vermin. In oddly slanted letters, the sign reads: “Welcome to Barovia” potion de soin Scroll de protection du poison scroll of Bless Cape de protection +1 Discarded after best served cold
Suite et fin
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Buy: Splint 200 GP Grappling Hook 2 GP Sell Chain 37 GP Javelin 1 GP
Whip of warning Discarded
Mission echouée
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Story award : Échappez-vous du demi-plan de l'effroi. Vous avez été escorté hors de Barovie par une famille de Vistani. Le voyage est cependant long et ardu. Boots of Elvenkind Discarded after Barrow of Solinda
Adventure Time 4h00
Potion de fire Breath After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. Adventure time 6H00 Level up Keep 2H00
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Achat Lance d'arçon -10 GP Find Steed Lettfeti
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Buy Castle Hartwick « Hearth Warm » clothing : 5 gp; These thick woolen clothes are trimmed in fur and treated to the wind. Any saving throw made by a creature wearing these clothes to resist cold weather is made with advantage. However, they do not repel water very well; if wet, they become heavy and saving throws made to resist cold weather are made with disadvantage. Snow Shoes : 5 gp; These durable wooden frames lash to the wearer’s feet and are crisscrossed with strips of treated wood. Creatures wearing these shoes treat difficult terrain caused by snow as normal terrain. Crampons: 2 gp Snow goggles: 2 gp Climber's kit : 25 gp ; A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. Couverture chaude pour cheval: 5 GP
Adventure Time: 4H00 The Shroud of the Mourning Warrior +1 Scale Mail | Armor (scale mail), rare) You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. Discarded
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Adventure Time: 5H00. Dagger of Venom You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue Discarded Downtine Activity: Gratitude of Hartkiller You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. This downtime activity may only be performed once. Story Award: Gratitude of Hartkiller In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award. Participation in the bill for the raise dead of Valerius -280 GP
Adventure time 5H00 Story Awards In the event that you come across Vornjolnir's machinations of the Harrowed King's relick, know that solina's blessing is upon you potion of holy water Scroll of Daylight The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.
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Sell Longsword Buy Tent
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4H00 Story Awards: Frontier Friend. If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.**
5 Heures
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Druide Tiefling Artyyyr Paladin Goblin Rodek Clerc light Asimaar Dryss Guerrier 1/2 Orc Ludus Barbare 1/2 Orc Jeffray
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Niaxphos Ashkore Barbare Dragonborn Maxigrimm Pyrito Guerrier Genasi Lvl2 Ariman Duumak Wizard Githyanki Harookid Luca Bard Asimaar --- Xunalopak Taliesin Bard Dragonborn Lvl 2
Lvl up 11
4H00 Potion of superior Healing
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4H00 potions of water breathing.
Play 4H
Play 4H
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Play 4H00 Waythe Reserved
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Sell Splint mail +100 Buy Plate mail -1500 Buy Splint Barding -800
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comptoir de Fai Chen
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Favor of Everbright You have collected successfully the Shadowgem against all odds and have proven yourself to Amerantha Everbright. The Old-World Society will remember this, should you meet with them in the future.
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trade with Capitan Belasco https://www.adventurersleaguelog.com/users/32188/characters/80905
dragon scale mail silver (cold) ring of cold resistance boots of speed shield of sentinel Story ward: War captain's pride Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to intelligence ( arcana ) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels.
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Traded with Samoset:https://www.adventurersleaguelog.com/users/32188/characters/80489/
Potion of supreme healing 1 feu alchimique 2 fioles d'acide Potion de respiration aquatique
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traded with Cornaith
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Spell Scroll of mass cure wound Spell of Forcecage Liberator. You rescued the Thayan political prisonerTrildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.
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Belt of fire Giant Strength DDHC-DIA-3
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traded with Yzzissos https://www.adventurersleaguelog.com/users/32188/characters/80773
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Traded with Yourihttps://www.adventurersleaguelog.com/users/32188/characters/80891/
Death’s Escape. Cultists of Kiaransalee were able to escape with an animated death giant and the ritual used to create them. It won’t be the last we see of them (impact l'epic DDEP06-03 Hecatomb) potion of speed, scroll of project image, scroll of teleport, scroll of antimagic field. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
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Pris du temps pour etudier le hall of honor.
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Achat d'un diamand de 300 GP et un de 500 GP
Story awards : Atropal in a Cage You have a portion of an atropal safely stored in an opal amulet. Tail: The creature grows a tail that can be used as a non-magical whip (per the PHB).