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Adventure Title
DDAL-DRW05 Uncertain Scrutinity
DDAL-DRW05 Uncertain Scrutinity
Session
3
3
Date Played
2022-12-11 17:31:00 UTC
2022-12-11 17:31:00 UTC
Levels Gained
1
1
GP +/-
10000
10000
Downtime +/-
10.0
10.0
Location Played
La guilde
La guilde
DM Name
RyuuxDxD
RyuuxDxD
DM DCI Number
6320366487
6320366487
Notes
Spell Scroll of mass cure wound Spell of Forcecage **Liberator.** You rescued the Thayan political prisonerTrildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.
Spell Scroll of mass cure wound Spell of Forcecage **Liberator.** You rescued the Thayan political prisonerTrildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Frost (very rare) | Very Rare | true | |||
**Staff, very rare (requires Attunement by a druid, Sorcerer, Warlock, or wizard)** You have Resistance to cold damage while you hold this staff. The staff has 10 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC: Cone of Cold (5 charges), Fog Cloud (1 charge), Ice Storm (4 charges), or Wall of Ice (4 charges). The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. | |||||
Cape of the Mountebank (rare) | Rare | true | |||
Wondrous item, rare This cape smells faintly of Brimstone. While wearing it, you can use it to cast the Dimension Door spell as an Action. This property of the cape can’t be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |