Show Log Entry
Adventure Title
DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
Session
1
1
Date Played
2023-11-01 00:22:00 UTC
2023-11-01 00:22:00 UTC
Levels Gained
1
1
GP +/-
3000
3000
Downtime +/-
10.0
10.0
Location Played
DM Name
Maxou le premier
Maxou le premier
DM DCI Number
3320812624
3320812624
Notes
**Death’s Escape**. Cultists of Kiaransalee were able to escape with an animated death giant and the ritual used to create them. It won’t be the last we see of them (impact l'epic DDEP06-03 Hecatomb) potion of speed, scroll of project image, scroll of teleport, scroll of antimagic field. **Hall of Mirth**. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. **Hall of Omens.** Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. **Hall of Honor.** Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
**Death’s Escape**. Cultists of Kiaransalee were able to escape with an animated death giant and the ritual used to create them. It won’t be the last we see of them (impact l'epic DDEP06-03 Hecatomb) potion of speed, scroll of project image, scroll of teleport, scroll of antimagic field. **Hall of Mirth**. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. **Hall of Omens.** Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. **Hall of Honor.** Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Belt of Storm Giant | Very Rare | true | |||
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. |