Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Lantern of Revealing
uncommon
CCC-ARCON01-02 A Whale of a Tales
Show
Notes:
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Boots of striding and springing
uncommon
la guilde
WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost
Show
Notes:
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Hat of Vermin
common
la guilde
WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Lantern of Revealing | uncommon | CCC-ARCON01-02 A Whale of a Tales | Show | |||
Notes:
Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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Boots of striding and springing | uncommon | la guilde | WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost | Show | ||
Notes:
Boots of Striding and Springing |
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Hat of Vermin | common | la guilde | WBW-DC-SMELL-01 - The Snifffffff Adventures ! Where they get lost | Show | ||
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. |