Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Zaldara’s spellbook
common
DDHC-TOA-4 Cellar of Death
Show
Notes:
Zaldara’s spellbook contains all of the spells the lich has prepared, plus the following spells: alter self, antimagic field, dream, etherealness, Evard’s black tentacles, feather fall, fly, gaseous form, hold monster, magic mouth, major image, mass suggestion, phantom steed, protection from evil and good, telekinesis, teleport, Tenser’s floating disk, tongues, true seeing, vampiric touch, wall of fire, and wish.
Orb of Direction
common
CC00-MAZ-01-A Cat Problem
Show
Notes:
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.
Gem of Brightness
uncommon
CC00-MAZ-01-A Cat Problem
Show
Notes:
This prism has 50 Charges. While you are holding it, you can use an Action to speak one of three Command words to cause one of the following effects:
The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a bonus Action to repeat the Command word or until you use another function of the gem.
The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.
The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.
When all of the gem’s Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
Fluf : Cette gemme est l'oeil de verre du capitaine, l'oeil à l'apparence reptilienne verte. (Si le mj accepte vous pouvez le mettre comme oeil de verre s'il vous manque un oeil.)
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Zaldara’s spellbook | common | DDHC-TOA-4 Cellar of Death | Show | |||
Notes:
Zaldara’s spellbook contains all of the spells the lich has prepared, plus the following spells: alter self, antimagic field, dream, etherealness, Evard’s black tentacles, feather fall, fly, gaseous form, hold monster, magic mouth, major image, mass suggestion, phantom steed, protection from evil and good, telekinesis, teleport, Tenser’s floating disk, tongues, true seeing, vampiric touch, wall of fire, and wish. |
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Orb of Direction | common | CC00-MAZ-01-A Cat Problem | Show | |||
Notes:
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane. |
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Gem of Brightness | uncommon | CC00-MAZ-01-A Cat Problem | Show | |||
Notes:
This prism has 50 Charges. While you are holding it, you can use an Action to speak one of three Command words to cause one of the following effects: The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a bonus Action to repeat the Command word or until you use another function of the gem. The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word. When all of the gem’s Charges are expended, the gem becomes a nonmagical jewel worth 50 gp. Fluf : Cette gemme est l'oeil de verre du capitaine, l'oeil à l'apparence reptilienne verte. (Si le mj accepte vous pouvez le mettre comme oeil de verre s'il vous manque un oeil.) |