User:
Peclement
DCI:
Character:
Albdan
Name:
Intrument of the Bards, Doss lute
Rarity:
uncommon
Location:
Table:
Result:
Included in Count?:
true
Notes:
Intrument of the Bards, Doss lute Wondrous item, rarity varies (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (fire only), Protection from Poison. The resonance box of the instrument is carved and painted to represent the face of a frog. When someone plays this instrument, any false note is replaced by a loud croak. La caisse de résonance de l'instrument est taillée et peint de manière à représenter le visage d'une grenouille. Lorsque quelqu'un joue de cet instrument, toute fausse note est remplacée par un croassement sonore.