Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Story award Charm of Vitality- Flaming Sigil
common
la guilde
CCC-FXC-01 Nothing Happens in Elmwood
Show
Notes:
This charm allows you to give yourself the benefit of
a potion of vitality as an action. Once you do so, the
charm vanishes from you.This charm has the appearance of a flaming phenix on your heart
Kobold Slayer
common
la guilde
CCC-FXC-01 Nothing Happens in Elmwood
Show
Notes:
By ruthlessly slaughtering kobold commoners, you have acquired the reputation of
Kobold Slayer that is spreading throughout the
Moonsea region. This reputation may serve or hinder
you in the future. Kobold characters will no doubt react
poorly in your presence (disadvantage on persuasion
or deception checks, but advantage on intimidation )
Wand of the War Mage +1
uncommon
la guilde
DDEX3-10 Quelling The Horde
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
VAULT OF THE EFREETI (PORTABLE HOLE)
rare
la guilde
CCC-ODFC02-02 Palace of the Efreeti
Show
Notes:
Wondrous item, rare This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
EFREETI CROWN OF WISHES
common
la guilde
CCC-ODFC02-02 Palace of the Efreeti
Show
Notes:
Trinket This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on.
Story award FAVOR OF HOUSE PEYTIR
common
la guilde
CCC-ODFC02-02 Palace of the Efreeti
Show
Notes:
You have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage.
Ring of free action
rare
la guilde
WBW-DC-ODL-02 Serpent's Fangs
Show
Notes:
Ring of free action : deux serpents qui s'entrelacent (arm band)
Scimitar+1
uncommon
DDHC-TOA-9 Ruins of Matolo
DDHC-TOA-9 Ruins of Matolo
Show
Marvelous Pigment
very_rare
DDHC-TOA-9 Ruins of Matolo
DDHC-TOA-9 Ruins of Matolo
Show
Notes:
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional Objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate Objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.
When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of Objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a Diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.
Figurine of wondrous Power Griffin
uncommon
DDHC-TOA-9 Ruins of Matolo
DDHC-TOA-9 Ruins of Matolo
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Bronze Griffon. This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Goggles of Night
uncommon
DDHC-TOA-6 Heart of the Wild
Show
Notes:
adventuring gear (wondrous item, eyes)
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
[SA] Honorary Member of the Obanashi
common
DDHC-TOA-6 Heart of the Wild
Show
Notes:
You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.
Belt of Fire Giant Strength
very_rare
la guilde
CCC-ALMOG-03 TALES03-01 Claws of Fury
Show
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Story award Charm of Vitality- Flaming Sigil | common | la guilde | CCC-FXC-01 Nothing Happens in Elmwood | Show | ||
Notes:
This charm allows you to give yourself the benefit of |
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Kobold Slayer | common | la guilde | CCC-FXC-01 Nothing Happens in Elmwood | Show | ||
Notes:
By ruthlessly slaughtering kobold commoners, you have acquired the reputation of |
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Wand of the War Mage +1 | uncommon | la guilde | DDEX3-10 Quelling The Horde | Show | ||
Notes:
Wand, uncommon (requires attunement by a Spellcaster) |
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VAULT OF THE EFREETI (PORTABLE HOLE) | rare | la guilde | CCC-ODFC02-02 Palace of the Efreeti | Show | ||
Notes:
Wondrous item, rare This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened. |
||||||
EFREETI CROWN OF WISHES | common | la guilde | CCC-ODFC02-02 Palace of the Efreeti | Show | ||
Notes:
Trinket This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on. |
||||||
Story award FAVOR OF HOUSE PEYTIR | common | la guilde | CCC-ODFC02-02 Palace of the Efreeti | Show | ||
Notes:
You have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage. |
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Ring of free action | rare | la guilde | WBW-DC-ODL-02 Serpent's Fangs | Show | ||
Notes:
Ring of free action : deux serpents qui s'entrelacent (arm band) |
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Scimitar+1 | uncommon | DDHC-TOA-9 Ruins of Matolo | DDHC-TOA-9 Ruins of Matolo | Show | ||
Marvelous Pigment | very_rare | DDHC-TOA-9 Ruins of Matolo | DDHC-TOA-9 Ruins of Matolo | Show | ||
Notes:
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional Objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate Objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of Objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a Diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. |
||||||
Figurine of wondrous Power Griffin | uncommon | DDHC-TOA-9 Ruins of Matolo | DDHC-TOA-9 Ruins of Matolo | Show | ||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Bronze Griffon. This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. |
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Goggles of Night | uncommon | DDHC-TOA-6 Heart of the Wild | Show | |||
Notes:
adventuring gear (wondrous item, eyes) While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet. |
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[SA] Honorary Member of the Obanashi | common | DDHC-TOA-6 Heart of the Wild | Show | |||
Notes:
You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness. |
||||||
Belt of Fire Giant Strength | very_rare | la guilde | CCC-ALMOG-03 TALES03-01 Claws of Fury | Show | ||
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. |