Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Hat of Wizardry common DDHC00-DoIP Dragon of Icespire Peak Show
Notes:

Wondrous item, common (requires attunement by a wizard)

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

Pole of Collapsing common DDHC00-DoIP Dragon of Icespire Peak Show
Notes:

Wonderous item, common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.

Lantern of Revealing uncommon CCC-ARCON01-02 A Whale of a Tales Show
Notes:

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

Goggles of Night uncommon DDAL07-04 A Walk in the Park Show
Notes:

The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item is found in Player’s Handout 1.

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

Amulet of Health rare DDEP1 Corruption in Kryptgarden Service Awards Tier 1 Magic Item + 250gp Show
Bag of Holding uncommon Service Award level + Gold + Level 5 free item Show
Masquerade Tattoo common Trade Log Show
Hag's Headwear (Hat of Vermin) common WBW-DoC-02 They Take as They Please Trade Log Show
Notes:

Belonging to Molly the Dreamer and made of doubtful leather, this lice filled hat smells terrible, but exhales a particular smell of rotten corpse whenever an animal is within 120ft of it. When used, the user will feel an intense but short flash of pain through their whole body unless they are a fey.

Cloak of Elvenkind uncommon Trade Log Show
Notes:

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage. and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

This supple light green cloak embroidered with a delicate leaf pattern makes the wearer feel comfortable whenever worn, suffering no harm from temperatures as cold as 0 ̊ F or as warm as 120 ̊ F.

Scimitar +1 uncommon DDHC-TOA-9 Ruins of Matolo Show
Figurine of Wondrous Power - Bronze Griffon rare DDHC-TOA-9 Ruins of Matolo Show
Staff of Striking very_rare Trade Log Show
Goggles of Night uncommon DDHC-TOA-6 Heart of the Wild Show
Notes:

Shaped like a wooden mask.

Driftglobe uncommon DDHC-TOA-6 Heart of the Wild Show
Notes:

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the Light or Daylight spell. Once used, the Daylight effect can't be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Cloak of Displacement rare Trade Log Show
Wand of Binding (Guardian) rare FR-DC-TKM-WW What’s Within Show
Notes:

Wand of binding (Rabbit wand)

Wand (arcane focus), rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

The wand is flavored as a wand with a bunny motif on one of its tips. Pink bubbles appear whenever you cast a spell using this wand.

In addition, the wand has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

Unlocked Magic Items