Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Event Award : Harengon spirit club common LN-1 Fuzzytail Farm Show
Notes:

This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you cast the jump spell. The club can't be used to cast jump again until the next dawn.

Clockwork Amulet common Phandalin DDHC00-DoIP Dragon of Icespire Peak Show
Notes:

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Wand of Pyrotechnics common Phandalin DDHC00-DoIP Dragon of Icespire Peak Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Cloak of Billowing common WBW-DC-ODL-01 Argonauts's Departure Show
Notes:

While wearing this cloak, you can use a bonus action to make it billow dramatically.
Cape fait en plumes noires de sphinx, il reflète la lumière de façon étrange

Wand of magic missile uncommon Trade Log Show
Notes:

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wand of Web uncommon Feywild LN-1 Fuzzytail Farm Show
Mantle of Spell Resistance rare WBW-DC-ODL-01 Argonauts's Departure Show
Notes:

Cape fait en plumes noires de sphinx, il reflète la lumière de façon étrange

Unlocked Magic Items

Name Rarity ▲ Tier Location Table Result Source
Hat of Wizardry common 1 Phandalin DDHC00-DoIP Dragon of Icespire Peak Show
Notes:

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.