Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Pipe of Smoke Monsters common CCC-GSP01-02 Brotherhood Show
Notes:

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item is found in the Minor Items, Common Magic Table in the Xanathar’s Guide to Everything

Ring of Protection rare Trade Log Show
Notes:

Requires Attunement

You gain a +1 bonus to AC and Saving Throws while wearing this ring.

Siren’s caress (Wand of Paralysis) rare Service award 60 hours Reward Show
Notes:

This crystalline wand appears as a spiral shaped waterspout. When used, a haunting melody is heard emanating from the wand.

Shield +1 uncommon Trade Log Show
Wand of Winter rare Trade Log Show
Notes:

Wand, rare (requires attunement)

This wand looks and feels like an icicle.

The wand has 7 charges, which are used to fuel the spells within it. With the wand in hand, you can use your action to cast one of the following spells from the wand, even if you are incapable of casting spells: Ray of Frost (no charges, or 1 charge to cast at 5th level; +5 to hit with ranged spell attack), Sleet Storm (3 charges; spell save DC 15), or Ice Storm (4 charges; spell save DC 15). No other components are required.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.

Wand of Polymorph very_rare DDEP7-2 Drums of the Dead Trade Log Show
Notes:

Wand, very rare (requires Attunement by a spellcaster)

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cast the Polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wand of Binding rare Trade Log Show
Notes:

Requires Attunement by a Spellcaster

This wand has 7 Charges for the following Properties. It regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells: While holding the wand, you can use an action to expend some of its Charges to cast one of the following Spells (save DC 17): Hold Monster (5 charges) or Hold Person (2 charges).

Assisted Escape: While holding the wand, you can use your Reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being Paralyzed or Restrained, or you can expend 1 charge and gain advantage on any check you make to Escape a grapple.

Tyr's Justice (Greatsword +2) rare CCC-GHC-08 Death in the Ruins Show
Notes:

You have +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

Glory be to you almighty Lord of Justice.

In you, Lord, I put my trust;

May I never be put to shame.

In your justice, set me free,

Turn your ear to me; make haste to rescue me.

Be my rampart, my fortification; keep me safe.

For you are my strength and my refuge,

I know you will help me.

Into your hands, I commend my spirit:

You have redeemed me, Lord God of Justice.

HISTORY

From 1340 to 1385 DR, Lord Mattus Althorin ruled a

small fiefdom in the Border Kingdoms near the Lake

of Steam. Lord Althorin ran his council and

maintained peace in his lands with the assistance of

the Knights of the Holy Judgement, an order of

paladins who emphasize the "lawful" part of their

dedication to Tyr.

To dispense Tyr’s most brutal judgements, Lord

Althorin commissioned the creation of a magical

greatsword, which he dubbed “Tyr’s Justice”. During

his rule, several different paladins belonging to the

Order of the Knights of Holy Judgement claimed the

headman’s sword as their own. When the

Spellplague ravaged Toril in the Year of Blue Fire,

the Border Kingdoms devolved into a lawless

frontier of outlaws and would-be rulers, and the

sword was lost for nearly a century. It later

resurfaced in the Moonsea region.

Other than the balanced scales of Try’s holy

symbol etched into its blade, the sword is

intentionally simple in appearance, mirroring Lord

Althorin’s predominant belief: “Justice is not

pretentious or vain. It is simple and true, and the

right of every man, woman, and child, no matter how

rich, poor, educated, or ignorant they may be.”

Amulet of the Devout +2 rare DDAL-DRW11 Service awards Tier 2 magic item - Amulet of the devout +2 + level Show
Giant's bane (longbow +2) rare CCC-GHC-09 Swamp of Death Show
Notes:

You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4.

The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it.

For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

Unlocked Magic Items

Name Rarity Tier Location Table Result Source
Militiades Shield +3 very_rare Trade Log Show
Notes:

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.