Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Adamantine Plate Armor uncommon Trade Log Show
Notes:

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Cloak of Protection uncommon Trade Log Show
Notes:

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you’ll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer’s chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.

Spear +1 uncommon Trade Log Show
Driftwood Staff (Staff of Healing) rare Feywild CCC-DES01-02 A Sanity Never Questioned Show
Notes:

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Finally, this item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim.

Ring of fire resistance rare Trade Log Show
Dread Helm common Trade Log Show
Notes:

Ce redoutable casque en acier rend vos yeux rouges pendant que vous le portez.

Lorsque vous le portez, la visière en verre affiche votre corps et les dommages que vous subissez. Ce casque est fait d'un matériau étrange provenant d'un autre plan d'existence. Chaque fois que vous frappez un démon, le casque lance un riff de heavy metal dans vos oreilles.

Jeny’s Special Helper (Broom of Flying) uncommon CCC-DES01-06-One Last Job Show
Notes:

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. This item can be found in the Dungeon Masters Guide.

This broom has seen "gentle use" by Jeny, and it remains terribly stained despite all attempts to clean it, mundane or magical. Actually cleaning with the broom creates more mess than it fixes. Jeny is happy to provide this item to the adventurers, mostly because she is capable of using it as a scrying sensor (not that she would tell that to them).

Charlatan’s Die common CCC-DES01-06-One Last Job Show
Notes:

Whenever you roll this six-sided die, you can control which number it rolls. This item is from Xanathar’s Guide to Everything.

It is carved from bone, dyed purple, and features a cleverly carved aardvark on one side.

Dark Shard Amulet common CCC-DES01-06-One Last Job Show
Notes:

This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells.

• You can try to cast a cantrip that you don’t know.

The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This item is found in Xanathar’s Guide to Everything.

This item was a token gift from Jeny to Lance Brickcrystal. The necklace is dominated by a pendant crafted from a pale green amber. Inside is a small millipede, that occasionally twitches.

Instrument of the Bards (doss lute) uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Contient les sort : Fly, invisibility, levitate, protection from evil and good, Animal friendship, protection from energy (fire only), protection from poison

Unlocked Magic Items