Adventure Logsheet
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH A prélevé une épine de diable épineux pour sa collection
Dard de scorpion géant
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Threw it away
Adventure Logsheet
Crochet d'araignée géante
Took a rainbow collerette from a Rainbow Guard Drake (green reskinned) Took a strand of white hair from an Oni FIVE-LEAF CLOVER INITIATE. A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you.
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Faction ring of protection
Adventure Logsheet
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Traded with Fyltheri Telvanni https://www.adventurersleaguelog.com/users/31852/characters/84958
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Bought one potion of greater healing -100
Story Award - Phantomball Champion You are a champion phantomball player, and your status has spread throughout the region. Any civilized NPC you meet for the first time in the Border Kingdoms has a chance of being a phantomball fan who recognizes you.
Adventure Logsheet
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traded with character : Anasia Melenor https://www.adventurersleaguelog.com/users/32340/characters/86203 player : Artyyyr DCI : 6320835729 Item : Wand of magic missile from : Forge of Fury
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Traded with Vogron https://www.adventurersleaguelog.com/users/31852/characters/83523
A gagné des nouvelles bottes en cuir de T-REX bleu zébré. Catching up for level 8
Adventure Logsheet
Story Award Gratefull Gripply : Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library. In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.