Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Adamantine Chain Shirt
uncommon
Thar
CCC-SALT-01 Rumor of Riches
Show
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re
wearing it, any critical hit against you becomes a regular hit.
The worn armor shows signs of elven craftsmanship, with the links forming patterns of leaves. A successful DC 10 Intelligence (Religion) check indicates that the leaf patterns are similar to those worn by the Guardians of Arvandor, scouts of Solonor Thelandira.
The armor bestows the wearer with the ability to use an action to extend the range of their voice by 300 feet for one round.
Solonor Thelandira (soe-loe-nohr theh-lan-dihruh) was the elf god of hunting, archery, and survival in wild and harsh places. He taught his followers the arts of hunting; including archery, moving unseen, and hiding in the wild places. He watched over the borders between wilderness and farmed land and sought to maintain the balance between them. Solonor lived in the realm of Arvandor on the plane of Arborea.
AMULET OF PROOF AGAINST DETECTION AND LOCATION
uncommon
Trade Log
Show
Notes:
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Javelin of Lightning
uncommon
Trade Log
Show
Notes:
This Javelin is a Magic Weapon. When you hurl it and speak its Command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The Lightning Bolt turns back into a Javelin when it reaches the target. Make a ranged weapon Attack against the target. On a hit, the target takes damage from the Javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the Javelin can still be used as a Magic Weapon.
Serpent Scale Armor
uncommon
DDHC-CM-07 Book of cylinders
Show
Notes:
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Lantern of revealing
uncommon
DDHC-CM-07 Book of cylinders
Show
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Ring of Protection
rare
Trade Log
Show
Notes:
Requires Attunement
You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Chimes of openings
rare
DDHC-CM-07 Book of cylinders
Show
Notes:
Wondrous Item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless
Serpent’s Fang
rare
DDHC-CM-07 Book of cylinders
Show
Notes:
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Rope of Entanglement
rare
DDAL07-07 Rotting Roots
Show
Notes:
Wondrous Item, rare This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Adamantine Chain Shirt | uncommon | Thar | CCC-SALT-01 Rumor of Riches | Show | ||
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re The worn armor shows signs of elven craftsmanship, with the links forming patterns of leaves. A successful DC 10 Intelligence (Religion) check indicates that the leaf patterns are similar to those worn by the Guardians of Arvandor, scouts of Solonor Thelandira. The armor bestows the wearer with the ability to use an action to extend the range of their voice by 300 feet for one round. Solonor Thelandira (soe-loe-nohr theh-lan-dihruh) was the elf god of hunting, archery, and survival in wild and harsh places. He taught his followers the arts of hunting; including archery, moving unseen, and hiding in the wild places. He watched over the borders between wilderness and farmed land and sought to maintain the balance between them. Solonor lived in the realm of Arvandor on the plane of Arborea. |
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AMULET OF PROOF AGAINST DETECTION AND LOCATION | uncommon | Trade Log | Show | |||
Notes:
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors. |
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Javelin of Lightning | uncommon | Trade Log | Show | |||
Notes:
This Javelin is a Magic Weapon. When you hurl it and speak its Command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The Lightning Bolt turns back into a Javelin when it reaches the target. Make a ranged weapon Attack against the target. On a hit, the target takes damage from the Javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the Javelin can still be used as a Magic Weapon. |
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Serpent Scale Armor | uncommon | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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Lantern of revealing | uncommon | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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Ring of Protection | rare | Trade Log | Show | |||
Notes:
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. |
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Chimes of openings | rare | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
Wondrous Item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless |
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Serpent’s Fang | rare | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. |
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Rope of Entanglement | rare | DDAL07-07 Rotting Roots | Show | |||
Notes:
Wondrous Item, rare This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
Unlocked Magic Items
Name
Rarity ▲
Tier
Location
Table
Result
Source
Mace of the Silent Oasis (Mace +1)
uncommon
1
Thar
CCC-SALT-01-02 : Moor Trouble
Show
Notes:
This Mace, the only item of power found in the Tomb of Kered is covered in filigree depicting a palm lined oasis with the palm leafs converging to hold the head to the mace. The water in the oasis seems to have been shaped into specific patterns that may have been words at one time, but the language escapes magical and mundane means of translation.
Name | Rarity ▲ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Mace of the Silent Oasis (Mace +1) | uncommon | 1 | Thar | CCC-SALT-01-02 : Moor Trouble | Show | ||
Notes:
This Mace, the only item of power found in the Tomb of Kered is covered in filigree depicting a palm lined oasis with the palm leafs converging to hold the head to the mace. The water in the oasis seems to have been shaped into specific patterns that may have been words at one time, but the language escapes magical and mundane means of translation. |