You are not authorized to perform this action.
Show Log Entry
Adventure Title
DDHC-LMOP HC Wave Echo Cave
DDHC-LMOP HC Wave Echo Cave
Session
1
1
Date Played
2021-08-24 20:30:00 UTC
2021-08-24 20:30:00 UTC
Levels Gained
2
2
GP +/-
240
240
Downtime +/-
Location Played
La Guilde/Roll20/Wave Echo Cave
La Guilde/Roll20/Wave Echo Cave
DM Name
Artyyyr
Artyyyr
DM DCI Number
6320835729
6320835729
Notes
Ate some good spiders
Ate some good spiders
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of Striding and Springing | Uncommon | Wave Echo Cave | true | ||
Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. | |||||
Dragonguard | Uncommon | Wave Echo Cave | true | ||
You have a +1 bonus to AC while wearing this armor. This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. | |||||
Lightbringer | Uncommon | Wave Echo Cave | true | ||
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. | |||||
Gauntlets of Ogre Power | Uncommon | Wave Echo Cave | true | ||
Requires Attunement Your Strength score is 19 while you wear these gauntlets. They have no Effect on you if your Strength is already 19 or higher without them. | |||||
Spider Staff | Rare | Wave Echo Cave | true | ||
Staff, weapon, rare (requires attunement) Simple weapon, melee weapon 6 lb. The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |