Show Log Entry
Adventure Title
DDIA-XGE Underworld Speculation
DDIA-XGE Underworld Speculation
Session
1
1
Date Played
2021-02-06 17:49:00 UTC
2021-02-06 17:49:00 UTC
Levels Gained
1
1
GP +/-
60
60
Downtime +/-
Location Played
DM Name
Cestal
Cestal
DM DCI Number
2320814059
2320814059
Notes
Deal with Dawn's Beacon You've allowed the artifact called Dawn's Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn't take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn't compel you to action. Evidently, Dawn's Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar, you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you're the recipient of a wish spell.
Deal with Dawn's Beacon You've allowed the artifact called Dawn's Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn't take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn't compel you to action. Evidently, Dawn's Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar, you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you're the recipient of a wish spell.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Smiles | Common | false | |||
This wand was carved from black walnut and has a lacquered finish with a grinning face carved into one end. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. |