Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
BOOTS OF FALSE TRACKS
common
DC-POA-HARM-01-02: Time flies when you are delving dungeons
Show
Notes:
BOOTS OF FALSE TRACKS
Wonderous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. This item is found in the Xanathar’s Guide to Everything.
These boots look and feel as if they are made out of thin white cloth, but they retain heat and block out moisture as effectively as sealskin. When pulled up, these boots stretch up to the wearer’s upper thighs.
When using the magical property of these boots, the pattern on the outside of the boots changes each time the wearer changes what tracks they leave; example patterns include stripes, flannel, polka dots, and solid colors.
DUST OF DISAPPEARANCE
common
DC-POA-HARM-01-02: Time flies when you are delving dungeons
Show
Notes:
DUST OF DISAPPEARANCE
Wonderous Item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
After a creature affected by this dust stops being invisible, their skin, hair, and eyes become the color and luster of gold. This effect lasts for 3d10 days. It can be removed early by means of remove curse or similar magics
PSI CRYSTAL
uncommon
DC-POA-HARM-01-03: Killing Time
Show
Notes:
PSI CRYSTAL
Wonderous item, uncommon (requires attunement by a creature with an intelligence of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works.
The crystal also glows with a purplish inner light while you are attuned to it.
The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table, below). This item is found in Icewind Dale: Rime of the Frostmaiden.
This crystal is mirrored on all sides; when a creature peers into the crystal, they see alternate versions of themselves from other timelines reflected in the crystal’s facets. There is always at least one reflection wearing a funny hat.
PSI CRYSTAL PROPERTIES
Int: 3 - 7 : telepathy range 15 feet - Dim light to a range of 5 feet.
Int 8 – 11: telepathy range 30 feet - Bright light in a 5-foot radius and dim light for an additional 5 feet.
Int 12 – 15: Telepathy range 60 feet - Bright light in a 10-foot radius and dim light for an additional 10 feet.
Int 16 or higher: telepathy range120 feet - Bright light in a 15-foot radius and dim light for an additional 15 feet.
Shortsword+1(Foxblade)
uncommon
CCC-SRCC01-02 - Down the River of Snakes
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Notes:
Shortsword+1(Foxblade)
Weapon (shortsword), uncommun
This shortsword appears rusted at first glance, but that is due to the unique crimson-orange color of the metal. Combined with this color, a triangular white mother-of-pearl inlay near the hilt causes the blade to resemble the coloring of a fox’s tail. The crossguard is made of the same unique crimson metal, set with round yellow and black stones made to resemble vulpine eyes. This description matches that of a magical weapon lost during Ylraphon’s destruction by dragons in the 14th century. Said to have been crafted by forest gnomes, it was known as the Foxblade.
In addition to the +1 bonus to attack and damage rolls made with this weapon, the bearer gains a +2 bonus on initiative when they are not incapacitated.
Arme (épée courte), uncommun
Cette épée courte semble rouillée à première vue, mais cela est dû à la couleur orange cramoisi unique du métal. Combinée à cette couleur, une incrustation triangulaire de nacre blanche près de la poignée fait ressembler la lame à la coloration de la queue d'un renard. Le crossguard est fait du même métal cramoisi unique, serti de pierres rondes jaunes et noires conçues pour ressembler à des yeux de vulpin.
Cette description correspond à celle d'une arme magique perdue lors de la destruction d'Ylraphon par des dragons au 14ème siècle. Elle aurait été fabriqué par des gnomes de la forêt, et connue sous le nom de Foxblade.
En plus du bonus de +1 aux jets d'attaque et de dégâts effectués avec cette arme, le porteur gagne un bonus de +2 à l'initiative lorsqu'il n'est pas neutralisé.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
BOOTS OF FALSE TRACKS | common | DC-POA-HARM-01-02: Time flies when you are delving dungeons | Show | |||
Notes:
BOOTS OF FALSE TRACKS Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. This item is found in the Xanathar’s Guide to Everything. |
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DUST OF DISAPPEARANCE | common | DC-POA-HARM-01-02: Time flies when you are delving dungeons | Show | |||
Notes:
DUST OF DISAPPEARANCE Wonderous Item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. |
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PSI CRYSTAL | uncommon | DC-POA-HARM-01-03: Killing Time | Show | |||
Notes:
PSI CRYSTAL Wonderous item, uncommon (requires attunement by a creature with an intelligence of 3 or higher) This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. PSI CRYSTAL PROPERTIES Int: 3 - 7 : telepathy range 15 feet - Dim light to a range of 5 feet. Int 8 – 11: telepathy range 30 feet - Bright light in a 5-foot radius and dim light for an additional 5 feet. Int 12 – 15: Telepathy range 60 feet - Bright light in a 10-foot radius and dim light for an additional 10 feet. Int 16 or higher: telepathy range120 feet - Bright light in a 15-foot radius and dim light for an additional 15 feet. |
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Shortsword+1(Foxblade) | uncommon | CCC-SRCC01-02 - Down the River of Snakes | Show | |||
Notes:
Shortsword+1(Foxblade) Weapon (shortsword), uncommun This shortsword appears rusted at first glance, but that is due to the unique crimson-orange color of the metal. Combined with this color, a triangular white mother-of-pearl inlay near the hilt causes the blade to resemble the coloring of a fox’s tail. The crossguard is made of the same unique crimson metal, set with round yellow and black stones made to resemble vulpine eyes. This description matches that of a magical weapon lost during Ylraphon’s destruction by dragons in the 14th century. Said to have been crafted by forest gnomes, it was known as the Foxblade. In addition to the +1 bonus to attack and damage rolls made with this weapon, the bearer gains a +2 bonus on initiative when they are not incapacitated. Arme (épée courte), uncommun Cette épée courte semble rouillée à première vue, mais cela est dû à la couleur orange cramoisi unique du métal. Combinée à cette couleur, une incrustation triangulaire de nacre blanche près de la poignée fait ressembler la lame à la coloration de la queue d'un renard. Le crossguard est fait du même métal cramoisi unique, serti de pierres rondes jaunes et noires conçues pour ressembler à des yeux de vulpin. Cette description correspond à celle d'une arme magique perdue lors de la destruction d'Ylraphon par des dragons au 14ème siècle. Elle aurait été fabriqué par des gnomes de la forêt, et connue sous le nom de Foxblade. En plus du bonus de +1 aux jets d'attaque et de dégâts effectués avec cette arme, le porteur gagne un bonus de +2 à l'initiative lorsqu'il n'est pas neutralisé. |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result
Source
Bracers of Archery
uncommon
1
DC-POA-HARM-01-01: First Time for everything
Show
Notes:
Wondrous item, major tier, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item is found in the Dungeon Master’s Guide.
These bracers are fashioned out of dozens of overlapping watches, clocks, and timepieces. Each clock face ticks at a different speed and some even tick backwards. The wearer is able to see glimpses of their target’s immediate future, allowing for more deadly precision. When the user rolls a critical hit, all of the clocks hit 9:45 simultaneously, their hands pointing towards the target of the attack.
Name | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Bracers of Archery | uncommon | 1 | DC-POA-HARM-01-01: First Time for everything | Show | |||
Notes:
Wondrous item, major tier, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item is found in the Dungeon Master’s Guide. |