Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Adamantine Chain Shirt common CCC-SALT-01-01 Rumors of Riches CCC-SALT-01-01 Rumors of Riches Show
Notes:

Armor (Medium), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re
wearing it, any critical hit against you becomes a regular hit.

The worn armor shows signs of elven craftsmanship, with the links forming patterns of leaves. A successful DC 10 Intelligence (Religion) check indicates that the leaf patterns are similar to those worn by the Guardians of Arvandor, scouts of Solonor Thelandira.

The armor bestows the wearer with the ability to use an action to extend the range of their voice by 300 feet for one round.

Solonor Thelandira (soe-loe-nohr theh-lan-dihruh) was the elf god of hunting, archery, and survival in wild and harsh places. He taught his followers the arts of hunting; including archery, moving unseen, and hiding in the wild places. He watched over the borders between wilderness and farmed land and sought to maintain the balance between them. Solonor lived in the realm of Arvandor on the plane of Arborea.

Staff of defense uncommon Trade Log Show
Notes:

The staff of defense is the staff formerly belonging Iarno Albrek, who was known as Glasstaff due to this staff. The staff is slender and hollow and made entirely of glass, yet it is as strong as oak.

Holding this staff grants a +1 bonus to armor class.

The staff contains 10 charges used to fuel the spells within it. While holding the staff, it can be used to cast one of the following spells if the spells is on your class spells list : Mage armor (1 charge), Shield (2 charges)

The staff regains 1d6+4 expended charges each day at dawn. If the last staff charge is expended, roll a d20. On a 1, the staff shatters and is destroyed.

Orb of time common DC-PoA-SAD-ODW Show
Notes:

While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.

Cape de protection de Brumegarde uncommon wondrous item, uncommon (requires attunement) CCE0 - Assaut sur Brumegarde Show
Notes:

(requires attunement) Vous gagnez un bonus de +1 à votre CA et vos jets de sauvegarde tant que vous portez cette cape.

Cette cape magique a été remise à tous les participants de l’assaut sur Brumegarde. Fait d'un tissu très fin et souple, elle est décorée d’inscriptions décrivant les exploits du porteur. Les membres qui portent la cape sont respectés et considérés comme de fiers défenseurs du multivers.

La cape permet de détecter les aberrations à 120ft.

Unlocked Magic Items

Name Rarity Tier Location Table Result ▲ Source
Quiver of Elhonna uncommon 1 CCC-SALT-01-03 : Broken Halls of Goldahroud CCC-SALT-01-03 : Broken Halls of Goldahroud Show
Notes:

Each of the quiver’s three compartments connects to an extra dimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment can hold up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.