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Adventure Title
DDHC-TYP Tales from the Yawning Portal
DDHC-TYP Tales from the Yawning Portal
Session
Date Played
2022-02-06 19:41:00 UTC
2022-02-06 19:41:00 UTC
Levels Gained
1
1
GP +/-
2500
2500
Downtime +/-
Location Played
Roll 20
Roll 20
DM Name
Nono
Nono
DM DCI Number
Notes
Lesser restoration Detect magic Potion of healing Potion of Flying When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Potion of Heroism For 1 hour after drinking it, you gain 10 temporary Hit Points that last for 1 hour. For the same Duration, you are under the Effect of the bless spell (no Concentration required). This blue potion bubbles and steams as if boiling.
Lesser restoration Detect magic Potion of healing Potion of Flying When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Potion of Heroism For 1 hour after drinking it, you gain 10 temporary Hit Points that last for 1 hour. For the same Duration, you are under the Effect of the bless spell (no Concentration required). This blue potion bubbles and steams as if boiling.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Protection | Rare | true | |||
Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Bracer of Defense | Rare | true | |||
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. | |||||
Wand of Binding | Rare | true | |||
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. | |||||
Arme +2 | Common | true |