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Adventure Title
CCC-KUMORI-0102 Wretches
Session
1
Date Played
2021-02-22 14:30:00 UTC
Levels Gained
1
GP +/-
80
Downtime +/-
Location Played
Roll 20
DM Name
Metabolis
DM DCI Number
Notes
Top of the coliseum Vous avez réussi à gravir les échelons du Monster Capture Battle Coliseum, remportant chaque match et ne subissant aucune perte. Les aventurier parlent de vous alors qu'ils se sont étendus à travers la Moonsea, et vous êtes reconnu dans les différentes tavernes et auberges que vous visitez là-bas. Vous êtes devenu une sorte de célébrité ! Toutes les personnes qui parlent de toi, t'achète des boissons et demande que tu leur dises vos combat du Capture Monster Festival. Vente Greatsword + 25 po

Magic Items

Name Rarity Location Table Result Counts?
Shadownneedle Common CCC-KUMORI-0102 Wretches true
Weapon (arrow), common This arrow can’t be broken, except when it is within an antjmagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. This item can be found in Xanathar’s Guide to Everything.
Wild Monster Capture Cards (Deck of Illusions) Uncommon CCC-KUMORI-0102 Wretches true
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.