Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
pistol and 25munitions
common
the house of lament
Show
CLOAK OF of billowing
common
Artyyyr -CC00-Mord-05 Escape From Wheloon
Show
Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically.
ring of protection
rare
faction
Purchase Log
Show
Shield of Expression
common
WBW-DC-LAB-01 Kobold King's Labyrinth
Show
Notes:
Armor (shield), common
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face's expression.
"Wristband" of Lust (Amulet of Health)
rare
CC01-TOS01 - Lost in Wonderland
Show
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
This wristband (?) is made of metal and will adapt to the size of anything wearing it. It’s a bit too tight.
Harmonious. You only need 1 minute to attune to this item.
With DM consent : Lusty. Gives advantage to constitution checks made for sex.
Succubus Mark (Masquered Tatoo)
common
CC01-TOS01 - Lost in Wonderland
Show
Notes:
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.
A succubus gifted this mark to you, making you able to weild a fraction of their shapeshifting abilities.
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.
Wand of Fireballs (sainte grenade d'antioche)
rare
Gaby / CC01-GABY07-The Rabbit / T2
Show
Notes:
Wand of Fireballs
Wand (arcane focus), rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Weight: 1
And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy." And the Lord did grin and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals, and fruit bats and large chu... And the Lord spake, saying, "First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, shall snuff it." Amen.
| Name | Rarity | Location | Table | Result ▼ | Source | |
|---|---|---|---|---|---|---|
| pistol and 25munitions | common | the house of lament | Show | |||
| CLOAK OF of billowing | common | Artyyyr -CC00-Mord-05 Escape From Wheloon | Show | |||
|
Notes:
Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. |
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| ring of protection | rare | faction | Purchase Log | Show | ||
| Shield of Expression | common | WBW-DC-LAB-01 Kobold King's Labyrinth | Show | |||
|
Notes:
Armor (shield), common The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face's expression. |
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| "Wristband" of Lust (Amulet of Health) | rare | CC01-TOS01 - Lost in Wonderland | Show | |||
|
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it. This wristband (?) is made of metal and will adapt to the size of anything wearing it. It’s a bit too tight. |
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| Succubus Mark (Masquered Tatoo) | common | CC01-TOS01 - Lost in Wonderland | Show | |||
|
Notes:
Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. A succubus gifted this mark to you, making you able to weild a fraction of their shapeshifting abilities. |
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| Wand of Fireballs (sainte grenade d'antioche) | rare | Gaby / CC01-GABY07-The Rabbit / T2 | Show | |||
|
Notes:
Wand of Fireballs This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Weight: 1 And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy." And the Lord did grin and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals, and fruit bats and large chu... And the Lord spake, saying, "First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, shall snuff it." Amen. |
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