Adventure Logsheet
demi plan de l'effroi En retournant vers Phlan, le brouillard et les brumes se développent De plus en plus épais que vous perdez la trace de vos compagnons. Même les bruits de vos pas et votre souffle sont étouffés. Les brumes semblent prendre des formes grotesques. Les sons que vous emettez reviennent en écho comme des gémissements de douleur spectrale. La tension enfin se brise à mesure que les brumes se dissipent, vous permettant de revoir le paysage. Mais quelque chose ne va pas. L'air est encore froid, bien que le gel ait disparu. Quelques feuilles misérables s'accrochent encore aux arbres ici, où toutes les branches étaient nues il y a quelques instants. Un panneau en bois repose sur le chemin devant vous appuyé contre un arbre. A côté se trouve un corbeau mort, gelé par l'air glacial et partiellement mangé par la vermine. Dans des lettres étrangement inclinées, le signe «Bienvenue en Barovie»
echec de mission => pas de recompenses temps de jeu =>7h
echec de la mission Touched by the Mists. The Dark Powers of Ravenloft raised you from the dead for purposes unknown. The experience has placed a heavy burden on your soul, leaving you tainted by evil. Now cats hiss as you approach and milk sours at your touch. You detect as an evil undead to the detect evil and good spell. Would you assume that a pally's Divine Sense would detect the PC as well? Divine Sense. The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. The character’s lungs burn as if from acute smoke inhalation, and the character exhales wisps of smoke with every breath. The character suffers disadvantage to all Dexterity (Stealth) checks due to a constant, irritating cough brought on by this affliction. As an action, the character may cough up a billowing cloud of foul-smelling smog in a 10 ft. radius. This smog heavily obscures the area, and dissipates after 1 minute (or 1 round in a moderate wind). Once this ability has been used, the character must finish a short or long rest before it can be used again. 2h de jeu pdf (lvl up avec bank de 3h sur the marionette)
Adventure Logsheet
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sell = leather armor +5 GP (phb 10 GP) buy = studdleather armor -45GP Rapier -25GP
Ring of protection au level 5
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dm reward
Adventure Logsheet
3h30 de jeu You Murderer! You have killed a local villager. As a result, you are distrusted (and likely even hated) by the survivors of Eugen’s attacks. For so long as you possess this story award, all of your Charisma (Deception or Perception) checks against a local of Orașnou are made with disadvantage. Additionally, all prices for any purchases or services in the village are doubled.
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Greg Duncief CCC-ROZK-0101 Binder’s Torment