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Adventure Title
DDEX1-14 Escape from Phlan
DDEX1-14 Escape from Phlan
Session
Date Played
2022-09-14 21:00:00 UTC
2022-09-14 21:00:00 UTC
Levels Gained
1
1
GP +/-
280
280
Downtime +/-
10.0
10.0
Location Played
Phlan
Phlan
DM Name
@Kuta#8444
@Kuta#8444
DM DCI Number
7714
7714
Notes
DDEX1-14 Escape from Phlan (T2) DM: Kuta DCI: 7714 Date: 2022-09-14 PLAYER / CHARACTER @Lewis • / Ainia @dilak(mrummgoat) / Tommy @jason hoffman/ aren / Aren Treeblood @Shane H / Konag 'The Mighty' @Gajahbiru 🟦🐘 / Zando @Liam He/Him / Charlotte FULL REWARD LIST REWARDS Gain a level at your discretion (plus optional rebuild) COINS AND OTHER TREASURE 280 gp / player = 1680 gp total / 6 players total MAGIC ITEMS robe of eyes Wondrous item, rare (requires attunement) *Sentinel.** The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature.
DDEX1-14 Escape from Phlan (T2) DM: Kuta DCI: 7714 Date: 2022-09-14 PLAYER / CHARACTER @Lewis • / Ainia @dilak(mrummgoat) / Tommy @jason hoffman/ aren / Aren Treeblood @Shane H / Konag 'The Mighty' @Gajahbiru 🟦🐘 / Zando @Liam He/Him / Charlotte FULL REWARD LIST REWARDS Gain a level at your discretion (plus optional rebuild) COINS AND OTHER TREASURE 280 gp / player = 1680 gp total / 6 players total MAGIC ITEMS robe of eyes Wondrous item, rare (requires attunement) *Sentinel.** The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Robe of eyes | Rare | Basic Rules | true | ||
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. *Sentinel.** The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature. |