Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
☐ Amulet of Proof Against Detection and Location
uncommon
DDAL09-01 Escape from Elturgard
DDAL09-01 Escape from Elturgard
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
☐ Potion of Healing
common
DDAL09-01 Escape from Elturgard
DDAL09-01 Escape from Elturgard
Show
☐ Hat of Disquise
uncommon
DDAL08-03 Dock Ward Double Cross
DDAL08-03 Dock Ward Double Cross
Show
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
☐ Cloak of Protection
uncommon
DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor)
DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor)
Show
Notes:
DRYAD’S CLOAK (CLOAK OF PROTECTION) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green 16 DDAL00-02 Lost Tales of Myth Drannor Not for resale. Permission granted to print or photocopy this document for personal use only. in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak.
☐ Sprite Sleep Poison
common
DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor)
DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor)
Show
Notes:
Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them
☐ The Sixth Sword +2 Rapier with +2 to Initiative
rare
CCC-HAL-03 - Six Swords Unbound
Service Hours Awarded
Show
☐ Bag of Holding
uncommon
CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Spell Scroll of Fireball
uncommon
CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
Show
☐ Potion of Healing
common
CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
Show
☐ Shield of Expression
common
CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
Show
Notes:
The front of this shield is shaped in the likeness of a
face. While bearing the shield, you can use a bonus
action to alter the face’s expression. This item can be
found in Player Handout 4.
☐ Oil of Sharpness
very_rare
LOX: Episode 5 - Discord & Diplomacy
Show
Notes:
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
☐ Psi Crystal
uncommon
Trade Log
Show
Notes:
Wonderous Item, uncommon (requires attunement)
This crystal grants you telepathy for as long as you remain attuned to it. Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with you for you to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages, but it cannot initiate or terminate a telepathic conversation. You don’t need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two connected creatures are no longer within range of each other or if you contact a different creature within range. You can initiate or terminate a telepathic conversation without using an action, but while you are incapacitated you cannot initiate telepathic contact, and any current contact is terminated. If you are within the area of an antimagic field or in any other location where magic doesn’t function, you can’t send or receive telepathic messages. The crystal glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy. If your intelligence score is 3-7, the range of telepathy is 15 ft and it gives dim light out to a range of 5 ft, an Int score of 8-11 has a range of telepathy of 30 ft and gives bright light in a 5 ft radius and dim light for an additional 5 ft, an Int score of 12-15 has a range of telepathy of 60 ft and bright light in a 10 ft radius with dim light for an additional 10 ft, and an Int score of 16 or higher has a range of telepathy for 120 ft and sheds bright light in a 15 ft radius with dim light for an additional 15 ft.
🗸 Scroll of Disguise Self
common
Purchase Log
Show
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Amulet of Proof Against Detection and Location | uncommon | DDAL09-01 Escape from Elturgard | DDAL09-01 Escape from Elturgard | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
| ☐ Potion of Healing | common | DDAL09-01 Escape from Elturgard | DDAL09-01 Escape from Elturgard | Show | ||
| ☐ Hat of Disquise | uncommon | DDAL08-03 Dock Ward Double Cross | DDAL08-03 Dock Ward Double Cross | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. |
||||||
| ☐ Cloak of Protection | uncommon | DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) | DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) | Show | ||
|
Notes:
DRYAD’S CLOAK (CLOAK OF PROTECTION) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green 16 DDAL00-02 Lost Tales of Myth Drannor Not for resale. Permission granted to print or photocopy this document for personal use only. in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak. |
||||||
| ☐ Sprite Sleep Poison | common | DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) | DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) | Show | ||
|
Notes:
Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them |
||||||
| ☐ The Sixth Sword +2 Rapier with +2 to Initiative | rare | CCC-HAL-03 - Six Swords Unbound | Service Hours Awarded | Show | ||
| ☐ Bag of Holding | uncommon | CCC-GLIP-01-02 Beneath Glip Dak | CCC-GLIP-01-02 Beneath Glip Dak | Show | ||
|
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
||||||
| ☐ Spell Scroll of Fireball | uncommon | CCC-GLIP-01-02 Beneath Glip Dak | CCC-GLIP-01-02 Beneath Glip Dak | Show | ||
| ☐ Potion of Healing | common | CCC-GLIP-01-02 Beneath Glip Dak | CCC-GLIP-01-02 Beneath Glip Dak | Show | ||
| ☐ Shield of Expression | common | CCC-GLIP-01-02 Beneath Glip Dak | CCC-GLIP-01-02 Beneath Glip Dak | Show | ||
|
Notes:
The front of this shield is shaped in the likeness of a |
||||||
| ☐ Oil of Sharpness | very_rare | LOX: Episode 5 - Discord & Diplomacy | Show | |||
|
Notes:
Potion, very rare |
||||||
| ☐ Psi Crystal | uncommon | Trade Log | Show | |||
|
Notes:
Wonderous Item, uncommon (requires attunement) |
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| 🗸 Scroll of Disguise Self | common | Purchase Log | Show | |||