Show Log Entry

Adventure Title
WBW-DC-AUG-01 Last Hour
Session
1
Date Played
2023-07-09 17:12:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
Online
DM Name
Jmanx
DM DCI Number
Notes
Story Award: Sersa's Guardian You completed Maestro’s Greater Fey Pact within the constraints of a highly detailed (and legally binding) contract. You can access the feywild portal back to Sersa at any time of the year and not just during the spring equinox. In addition, as a reward the archfey Maestro granted you a boon from its jangled necklace.

Magic Items

Name Rarity Location Table Result Counts?
☐ Boots of Speed with Waterborne Trait Rare WBW-DC-AUG-01 Last Hour true
BOOTS OF SPEED Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
☐ Pipe of Smoke Monsters Common WBW-DC-AUG-01 Last Hour true
PIPE OF SMOKE MONSTERS Wondrous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
☐ Efreeti Bottle Very Rare WBW-DC-AUG-01 Last Hour true
Greater Fey Pact: Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls to determine what happens. d100 Effect 01-10 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. 11-90 The efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. 91-00 The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottles loses its magic. You can shake the bottle and see the tiny form of the efreeti Assai bobbing in the red liquid. He is not pleased.