Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Spellwrought Tattoo of Counterspell
uncommon
Mergers & Acquisitions (SJ-DC-LEGIT-SB-03)
Mergers & Acquisitions (SJ-DC-LEGIT-SB-03)
Show
☐ Potion of Radiant Resistance
uncommon
Mergers & Acquisitions (SJ-DC-LEGIT-SB-03)
Mergers & Acquisitions (SJ-DC-LEGIT-SB-03)
Show
☐ Spell Scroll of Aura of Vitality
uncommon
Mergers & Acquisitions (SJ-DC-LEGIT-SB-03)
Mergers & Acquisitions (SJ-DC-LEGIT-SB-03)
Show
☐ Rapier of Wounding
rare
DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
Show
Notes:
Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
☐ Potion of Hill Giant Strength
rare
Mad Effect Retribution (SJ-DC-MAD-02)
Mad Effect Retribution (SJ-DC-MAD-02)
Show
Notes:
Potion, varies
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
Type of Giant Strength Rarity
Potion of Hill Giant Strength 21 Uncommon
Potion of Frost Giant Strength 23 Rare
Potion of Stone Giant Strength 23 Rare
Potion of Fire Giant Strength 25 Rare
Potion of Cloud Giant Strength 27 Very Rare
Potion of Storm Giant Strength 29 Legendary
☐ Net +2
rare
Mad Effect Retribution (SJ-DC-MAD-02)
Mad Effect Retribution (SJ-DC-MAD-02)
Show
Notes:
Weapon (any), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Minor property
Unbreakable. This item cannot be broken by any normal means.
☐ Horn of Blasting
rare
DDEX1-11 Dark Pyramid of Sorcerer's Isle
DDEX1-11 Dark Pyramid of Sorcerer's Isle
Show
Notes:
Wondrous Item, rare You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6 . Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. Notes: Damage: Thunder, Deafened, Damage, Debuff, Combat
Potion of Superior Healing
rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
☐ Bat Burglar Cloak (Cloak of the Bat)
rare
Dohwar Heist (SJ-DC-DWR-01)
Dohwar Heist (SJ-DC-DWR-01)
Show
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
☐ Amulet of the Devout +2
rare
DRW-11 Shadows in the Stacks
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Mace of Smiting
rare
REWARDS LIST: SEASON OF SPELLJAMMING
Service Hours Awarded
Show
Notes:
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Superior Healing Potion
rare
Last Flight of the Orca (SJ-DC-DWR-02)
Last Flight of the Orca (SJ-DC-DWR-02)
Show
☐ Plate Mail +1
rare
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Trade Log
Show
☐ Spell of Otiluke's Resilient Sphere
rare
DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
Show
☐ Scroll of Lesser Restoration
rare
Mad Effect Retribution (SJ-DC-MAD-02)
Mad Effect Retribution (SJ-DC-MAD-02)
Show
Notes:
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
☐ Chronomatic Crystal (Elemental Essence Shard)
rare
Starting Play at Level 5
Fire Thieves (SJ-DC-LEGIT-SB-01)
Show
Notes:
Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Roll a d4 and consult the Elemental Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
☐ Glaive +2
rare
TTYP-White Plume Mountain
Trade Log
Show
Notes:
You have +2 to attack and damage with this weapon
Spell Scroll of Create Spelljamming Helm
rare
Last Flight of the Orca (SJ-DC-DWR-02)
Last Flight of the Orca (SJ-DC-DWR-02)
Show
☐ Greatsword +2
rare
DDHC-CoS-7 Curse of Strahd
Service Hours Awarded
Show
☐ Astral Shard
rare
PS-DC-PKL-05 - Mass Hysteria
PS-DC-PKL-05 - Mass Hysteria
Show
Notes:
Wondrous item, rare (requires attunement by a sorcerer)
This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action you can attach the shard to a tiny object (such as a weapon or a piece of jewelry) or detach it. It falls of if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space within 30 feet of you.
While the Astral Shard is in the possession of a creature, the creature is able to understand Draconic.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Spellwrought Tattoo of Counterspell | uncommon | Mergers & Acquisitions (SJ-DC-LEGIT-SB-03) | Mergers & Acquisitions (SJ-DC-LEGIT-SB-03) | Show | ||
| ☐ Potion of Radiant Resistance | uncommon | Mergers & Acquisitions (SJ-DC-LEGIT-SB-03) | Mergers & Acquisitions (SJ-DC-LEGIT-SB-03) | Show | ||
| ☐ Spell Scroll of Aura of Vitality | uncommon | Mergers & Acquisitions (SJ-DC-LEGIT-SB-03) | Mergers & Acquisitions (SJ-DC-LEGIT-SB-03) | Show | ||
| ☐ Rapier of Wounding | rare | DDAL-CGB Cloud Giant's Bargain | DDAL-CGB Cloud Giant's Bargain | Show | ||
|
Notes:
Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
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| ☐ Potion of Hill Giant Strength | rare | Mad Effect Retribution (SJ-DC-MAD-02) | Mad Effect Retribution (SJ-DC-MAD-02) | Show | ||
|
Notes:
Potion, varies This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. Type of Giant Strength Rarity |
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| ☐ Net +2 | rare | Mad Effect Retribution (SJ-DC-MAD-02) | Mad Effect Retribution (SJ-DC-MAD-02) | Show | ||
|
Notes:
Weapon (any), rare Minor property |
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| ☐ Horn of Blasting | rare | DDEX1-11 Dark Pyramid of Sorcerer's Isle | DDEX1-11 Dark Pyramid of Sorcerer's Isle | Show | ||
|
Notes:
Wondrous Item, rare You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6 . Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. Notes: Damage: Thunder, Deafened, Damage, Debuff, Combat |
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| Potion of Superior Healing | rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
| ☐ Bat Burglar Cloak (Cloak of the Bat) | rare | Dohwar Heist (SJ-DC-DWR-01) | Dohwar Heist (SJ-DC-DWR-01) | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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| ☐ Amulet of the Devout +2 | rare | DRW-11 Shadows in the Stacks | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
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| ☐ Mace of Smiting | rare | REWARDS LIST: SEASON OF SPELLJAMMING | Service Hours Awarded | Show | ||
|
Notes:
Weapon (mace), rare When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| Superior Healing Potion | rare | Last Flight of the Orca (SJ-DC-DWR-02) | Last Flight of the Orca (SJ-DC-DWR-02) | Show | ||
| ☐ Plate Mail +1 | rare | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Trade Log | Show | ||
| ☐ Spell of Otiluke's Resilient Sphere | rare | DDAL-CGB Cloud Giant's Bargain | DDAL-CGB Cloud Giant's Bargain | Show | ||
| ☐ Scroll of Lesser Restoration | rare | Mad Effect Retribution (SJ-DC-MAD-02) | Mad Effect Retribution (SJ-DC-MAD-02) | Show | ||
|
Notes:
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. |
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| ☐ Chronomatic Crystal (Elemental Essence Shard) | rare | Starting Play at Level 5 | Fire Thieves (SJ-DC-LEGIT-SB-01) | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement by a sorcerer) Roll a d4 and consult the Elemental Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. |
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| ☐ Glaive +2 | rare | TTYP-White Plume Mountain | Trade Log | Show | ||
|
Notes:
You have +2 to attack and damage with this weapon |
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| Spell Scroll of Create Spelljamming Helm | rare | Last Flight of the Orca (SJ-DC-DWR-02) | Last Flight of the Orca (SJ-DC-DWR-02) | Show | ||
| ☐ Greatsword +2 | rare | DDHC-CoS-7 Curse of Strahd | Service Hours Awarded | Show | ||
| ☐ Astral Shard | rare | PS-DC-PKL-05 - Mass Hysteria | PS-DC-PKL-05 - Mass Hysteria | Show | ||
|
Notes:
Wondrous item, rare (requires attunement by a sorcerer) This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action you can attach the shard to a tiny object (such as a weapon or a piece of jewelry) or detach it. It falls of if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space within 30 feet of you. While the Astral Shard is in the possession of a creature, the creature is able to understand Draconic. |
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