Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
☐ Bag of Holding
uncommon
WBW-DC-CONMAR-09 Sweet Dreams
WBW-DC-CONMAR-09 Sweet Dreams
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
This item is found in the Dungeon Master’s Guide.
Whenever the bag is opened, an aroma of honey surrounds you.
☐ Restorative Ointment x4
uncommon
WBW-DC-CONMAR-09 Sweet Dreams
WBW-DC-CONMAR-09 Sweet Dreams
Show
Notes:
Wondrous item, uncommon (consumable)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its Contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 Hit Points, ceases to be Poisoned, and is cured of any disease.
This item is found in the Dungeon Master’s Guide.
This is a jar of honey from Grandma Cookie in Sweetfields.
☐ Spear +2
rare
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Trade Log
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon.
☐ Insignia of the Claw
uncommon
DDHC-HotDQ-8
Service Rewards Applied
Show
Notes:
Wondrous Item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Notes: Bonus: Natural Attacks, Damage: Natural Attacks, Damage, Buff, Combat
☐ Blood Spear
common
DDHC-CoS Curse of Strahd-Yester Hill
Trade Log
Show
Notes:
Weapon (spear), uncommon (requires attunement)
Kavan was a ruthless chieftain whose tribe lived in the Balinok Mountains centuries before the arrival of Strahd von Zarovich. Although he was very much alive, Kavan had some traits in common with vampires: he slept during the day and hunted at night, he drank the blood of his prey, and he lived underground. In battle, he wielded a spear stained with blood. His was the first blood spear, a weapon that drains life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting.
When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points.
Any creature can wield the spear, but only the character chosen by Kavan to wield it gains a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Bag of Holding | uncommon | WBW-DC-CONMAR-09 Sweet Dreams | WBW-DC-CONMAR-09 Sweet Dreams | Show | ||
|
Notes:
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This item is found in the Dungeon Master’s Guide. Whenever the bag is opened, an aroma of honey surrounds you. |
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| ☐ Restorative Ointment x4 | uncommon | WBW-DC-CONMAR-09 Sweet Dreams | WBW-DC-CONMAR-09 Sweet Dreams | Show | ||
|
Notes:
Wondrous item, uncommon (consumable) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its Contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 Hit Points, ceases to be Poisoned, and is cured of any disease. This item is found in the Dungeon Master’s Guide. This is a jar of honey from Grandma Cookie in Sweetfields. |
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| ☐ Spear +2 | rare | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Trade Log | Show | ||
|
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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| ☐ Insignia of the Claw | uncommon | DDHC-HotDQ-8 | Service Rewards Applied | Show | ||
|
Notes:
Wondrous Item, uncommon While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. Notes: Bonus: Natural Attacks, Damage: Natural Attacks, Damage, Buff, Combat |
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| ☐ Blood Spear | common | DDHC-CoS Curse of Strahd-Yester Hill | Trade Log | Show | ||
|
Notes:
Weapon (spear), uncommon (requires attunement) When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points. Any creature can wield the spear, but only the character chosen by Kavan to wield it gains a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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